A full classroom nearly all week: 1 of 1 on average.
Standingrank on player hours
51/ 100
D
Working its way up from the back of the class: #10,846 on player hours.
Uptimehours on the list, last 48
6/ 100
F
Attendance needs work: on the list only 3 of the last 48 hours.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in population (A); uptime is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 49% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Cakir Solo | Zombi Hayatta Kalma based in?
Cakir Solo | Zombi Hayatta Kalma leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 159.146.86.57:28015.
How dependable is Cakir Solo | Zombi Hayatta Kalma, and is it online at the moment?
The server is down: Cakir Solo | Zombi Hayatta Kalma is offline now, with the last sighting 19 hours ago. On 26 October 2026, Rust Server Score saw it for the first time.
What Rust version is Cakir Solo | Zombi Hayatta Kalma on?
You will find Cakir Solo | Zombi Hayatta Kalma on Rust network protocol 2635 and build 168909, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does Cakir Solo | Zombi Hayatta Kalma wipe its map?
There are too few wipes on record for Cakir Solo | Zombi Hayatta Kalma to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 21 hours.
Player numbers
Where does Cakir Solo | Zombi Hayatta Kalma place in the wider field of Rust servers?
In the top 49% of all ranked servers, Cakir Solo | Zombi Hayatta Kalma sits at #10,846 for player hours over the last seven days.
How many players does Cakir Solo | Zombi Hayatta Kalma usually have?
The last sighting of Cakir Solo | Zombi Hayatta Kalma was 19 hours ago, and it is offline right now. Averaging 1 players over seven days, it peaked at 1. The highest average in the last 48 hours came at 22:00 UTC, with 1 players.
Tags and filters
What do Cakir Solo | Zombi Hayatta Kalma's tags stand for?
The game's browser takes its cue from the tags Cakir Solo | Zombi Hayatta Kalma has set: gmrust (Game mode): Rust survival, played by the standard rules; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Cakir Solo | Zombi Hayatta Kalma?
These Rust Server Score lists count Cakir Solo | Zombi Hayatta Kalma among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Map and rules
How is Cakir Solo | Zombi Hayatta Kalma set up, and what rules does it keep?
You will find no gather rate in the name of Cakir Solo | Zombi Hayatta Kalma. With no change from the game default, groups take up to 8 players. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
Which map is in play on Cakir Solo | Zombi Hayatta Kalma?
Cakir Solo | Zombi Hayatta Kalma runs a procedural map, which the game generates.
Getting in
What is the way to join Cakir Solo | Zombi Hayatta Kalma?
To connect, start Rust, press F1, and type client.connect 159.146.86.57:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp1
Max playersThe server holds 1 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in population (A); uptime is the one to work on (F).