On the class lists: C− (59), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 1
Rank#8,334top 37% · #2125 in EU
Last wipe16d agobiweekly schedule
Next wipe7d 7hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
63/ 100
C
Working its way up from the back of the class: #8,334 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 88 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
37/ 100
F
Slipped a little: down 2,220 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 37% of all ranked servers, top 73% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
5 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h.
The force wipe · high confidence
usual gap6.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd
Coming wipes
7d 7hThu 5 Nov, 19:00 UTCFW
11d 7hMon 9 Nov, 18:27 UTC
25d 7hMon 23 Nov, 18:27 UTC
35d 7hThu 3 Dec, 19:00 UTCFW
39d 7hMon 7 Dec, 18:27 UTC
The first 48 hours of its last wipes
Mon 12 OctFri 2 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 19 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 12 Oct, 18:27 UTC16d ago
1
–
running
0
Fri 2 Oct, 12:25 UTC26d ago
1
✓ held half
10.3 days
0
Thu 1 Oct, 23:27 UTCFW27d ago
1
–
0.5 days
0
Tue 22 Sep, 11:15 UTC37d ago
0
–
9.5 days
0
Fri 18 Sep, 14:37 UTC40d ago
0
–
3.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The EU tag on Rust for Life puts it in Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 159.195.28.216:28015.
How reliable is Rust for Life, and is it up?
You can join now: Rust for Life is online. The uptime it reports puts the last restart at about 3 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does Rust for Life run?
The average over the last 48 hours was 88 server fps, and it never went below 8. Up to 72,059 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 3,203 MB. Players feel lag when fps drops and entities pile up.
What Rust version is Rust for Life on?
Rust network protocol 2635 and build 168909 on Linux is what Rust for Life runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does Rust for Life wipe, and how often?
Too few wipes on Rust for Life are recorded to confirm the schedule, so its tag guides the prediction. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 16 days 16 hours have passed since this world was made. Its tags give a wipe schedule of every two weeks.
What happens on Rust for Life when wipe day arrives?
The average peak on its recent wipes was 1 players. The crowd on the latest wipe was largest 19 hours after it began. Half the peak held until the next wipe in 100% of its recent wipes.
Population
Where does Rust for Life place in the wider field of Rust servers?
Over the last seven days, Rust for Life has #8,334 for player hours, in the top 37% of all ranked servers and #2,125 in Europe.
How many players does Rust for Life usually have?
With 100 slots available, Rust for Life currently has 0 players. The seven-day average is 0 players, with a peak of 1. The busiest time in the last 48 hours was 20:00 UTC, with an average of 1 players.
Lists and filters
What do Rust for Life's tags stand for?
The game's browser takes its cue from the tags Rust for Life has set: gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Plugin framework: Carbon; EU (Europe): In the server browser it appears under Europe. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Rust for Life?
Rust Server Score lists that include Rust for Life: European Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
Rules and settings
What settings and rules apply on Rust for Life?
The name of Rust for Life gives no gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. Vanilla is what it calls itself: you get the unmodified game: no rate changes, no kits, no rule changes. You are covered by VAC, Valve's anti-cheat.
Which map is in play on Rust for Life?
The game generates the procedural map on Rust for Life at size 3,000 with seed 2349646. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How should you connect to Rust for Life?
Enter client.connect 159.195.28.216:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^z,^y,^b,^v,EU,gmvanilla,cs168909,ts8
Game
gmvanilla
Game modeSurvival, vanilla style.
mp100
Max players100 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonPlugin framework: Carbon.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).