On the class lists: C− (57), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 2
Rank#7,002top 31% · #146 in OC
Last wipe26d agomonthly schedule
Next wipe8d 0hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
69/ 100
C+
Working its way up from the back of the class: #7,002 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
80/ 100
B+
Mostly smooth: 48 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
70/ 100
B−
Climbing fast: up 2,745 places this week.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 31% of all ranked servers, top 71% in OC. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h.
The force wipe · high confidence
usual gap7.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 3
Coming wipes
8d 0hThu 5 Nov, 19:00 UTCFW
36d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Fri 2 OctSun 27 SepThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 3, 27 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 06:49 UTC26d ago
3
–
running
0
Sun 27 Sep, 22:04 UTC30d ago
2
✓ held half
4.4 days
0
Thu 17 Sep, 08:43 UTC41d ago
1
halved by day 3
10.6 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does RogueGaming AU/NZ | 1000x Gather | 10x Stacks | RogueRust sit?
The OC tag on RogueGaming AU/NZ | 1000x Gather | 10x Stacks | RogueRust puts it in Oceania. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 159.196.198.239:28015 is the address to use.
How reliable is RogueGaming AU/NZ | 1000x Gather | 10x Stacks | RogueRust, and is it up?
The server is up: RogueGaming AU/NZ | 1000x Gather | 10x Stacks | RogueRust is online now. About 4 minutes ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 14 September 2026.
It averaged 48 server fps over the last 48 hours, with a low of 5. Up to 131,265 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 4,009 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is RogueGaming AU/NZ | 1000x Gather | 10x Stacks | RogueRust running?
The server RogueGaming AU/NZ | 1000x Gather | 10x Stacks | RogueRust is on Rust network protocol 2635 and build 168909 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does RogueGaming AU/NZ | 1000x Gather | 10x Stacks | RogueRust wipe, and how often?
RogueGaming AU/NZ | 1000x Gather | 10x Stacks | RogueRust wipes with the force wipe and at no other time. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 26 days 11 hours. Its tags list a monthly wipe schedule.
What happens on RogueGaming AU/NZ | 1000x Gather | 10x Stacks | RogueRust when wipe day arrives?
Recent wipes have peaked at 2 players on average. The crowd on the latest wipe was largest 27 hours after it began. Above half the peak until the next wipe: that was the pattern in 50% of its recent wipes. The crowd dropped below half by day 3 in the wipes where it did not hold.
Player count
What position does RogueGaming AU/NZ | 1000x Gather | 10x Stacks | RogueRust hold in the rankings?
Over the last seven days, RogueGaming AU/NZ | 1000x Gather | 10x Stacks | RogueRust has #7,002 for player hours, in the top 31% of all ranked servers and #146 in Oceania.
What does the population on RogueGaming AU/NZ | 1000x Gather | 10x Stacks | RogueRust look like?
With 100 slots available, RogueGaming AU/NZ | 1000x Gather | 10x Stacks | RogueRust currently has 0 players. Averaging 0 players over seven days, it peaked at 2. Over the last 48 hours, the peak hour was 12:00 UTC, averaging 0 players.
Lists and filters
How should you read the tags on RogueGaming AU/NZ | 1000x Gather | 10x Stacks | RogueRust?
You'll see RogueGaming AU/NZ | 1000x Gather | 10x Stacks | RogueRust tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; OC (Oceania): You will find it under Oceania in the browser in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature RogueGaming AU/NZ | 1000x Gather | 10x Stacks | RogueRust?
Rust Server Score lists that include RogueGaming AU/NZ | 1000x Gather | 10x Stacks | RogueRust: Rust servers above 10x gather rate, Oceania Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: More than 10x.
Server rules
How is RogueGaming AU/NZ | 1000x Gather | 10x Stacks | RogueRust set up, and what rules does it keep?
Going by its name, RogueGaming AU/NZ | 1000x Gather | 10x Stacks | RogueRust runs 1000x gather. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Which map is in play on RogueGaming AU/NZ | 1000x Gather | 10x Stacks | RogueRust?
A procedural map of size 4,500 and seed 43370440, generated by the game, is what RogueGaming AU/NZ | 1000x Gather | 10x Stacks | RogueRust runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How do you get onto RogueGaming AU/NZ | 1000x Gather | 10x Stacks | RogueRust?
To connect, start Rust, press F1, and type client.connect 159.196.198.239:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^z,^y,^m,OC,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max players100 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
OC
OceaniaYou will find it under Oceania in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).