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Every Rust server graded on real, live numbers. 35,785 players on the roll · 11,617 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 159.224.231.3:28015
Name of server

Rust PVE - Local Test

RegisterAbsentOffline
Region–
Address159.224.231.3:28015
Last checked21d ago
moddedoxide
Launch Rust and join
Overall grade

Not there yet

38 out of 100, the average of 1 subjects

Players now 1/ 50 2% full
7-day average0peak –
Rank#13,764top 62%
Last wipe21d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 38/ 100 Working its way up from the back of the class: #13,764 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago unmarked No rank a week ago to compare with.

A term to build on.

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct9 Oct11 Oct12 Oct13 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 159 on average
43 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 114 on average
50 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
21 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
6 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
6 / 1000

Quick answers

from the figures on this page

Server details

In what location does Rust PVE - Local Test sit?

No region is published for Rust PVE - Local Test. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 159.224.231.3:28015.

How dependable is Rust PVE - Local Test, and is it online at the moment?

You cannot join now: Rust PVE - Local Test is offline, last seen 21 days 5 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first sighting by Rust Server Score was on 6 October 2026.

What Rust version is Rust PVE - Local Test on?

Rust network protocol 2634 and build 166652 on Windows is what Rust PVE - Local Test runs. To join, your game must use the same protocol; Steam handles the update.

Resets

When does Rust PVE - Local Test wipe, and how often?

There are too few wipes on record for Rust PVE - Local Test to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 21 days 10 hours have passed since this world was made.

Player count

Where does Rust PVE - Local Test place in the wider field of Rust servers?

In the top 62% of all ranked servers, Rust PVE - Local Test sits at #13,764 for player hours over the last seven days.

How many players does Rust PVE - Local Test usually have?

It has been 21 days 5 hours since Rust PVE - Local Test was last seen, and it is offline right now.

Tags and filters

How should you read the tags on Rust PVE - Local Test?

The game's browser takes its cue from the tags Rust PVE - Local Test has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): Its slot count is 50; ts2147483647 (Group limit): No team may go above 2147483647; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166652 (Build): This runs on build 166652; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Where does Rust PVE - Local Test appear in the Rust Server Score lists and filters?

Rust Server Score lists that include Rust PVE - Local Test: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules and settings

How is Rust PVE - Local Test set up, and what rules does it keep?

Nothing in the name of Rust PVE - Local Test states a gather rate. The limit for a group is 2147483647 players. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.

Can you tell me which map Rust PVE - Local Test uses?

A procedural map, generated by the game, is what Rust PVE - Local Test runs.

Getting in

How should you connect to Rust PVE - Local Test?

Enter client.connect 159.224.231.3:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts2147483647,^o^z

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp50
Max players Its slot count is 50.
ts2147483647
Group limit No team may go above 2147483647.
v2634
Protocol The game protocol is 2634, so your game must match that version to join.
cs166652
Build This runs on build 166652.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code There is no region code on this server.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings; you will find it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.