On the class lists: D (49), with population over 48 hours and no performance mark.
Players now3/ 506% full
7-day average2peak 11
Rank#2,454top 11%
Last wipe11d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
3/ 100
F
A quiet classroom so far: 2 of 50 on average. Plenty of space to grow.
Standingrank on player hours
89/ 100
A−
Holds a respectable place: #2,454 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
89/ 100
A−
Mostly smooth: 53 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
60/ 100
C
Moving up: up 500 places this week.
A fair term, with more to come.
Strongest in uptime (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 11% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
····WW·
·······
···F···
·······
·····W·
·······
···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap12.5 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak8players, last three wipes
crowd held0%else halves by day 4
The first 48 hours of its last wipes
Sat 17 OctThu 1 OctSat 19 Sep
Players each hour, from the hour of the wipe. The latest peaked at 9, 28 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 17 Oct, 09:42 UTC11d ago
9
–
running
0
Thu 1 Oct, 18:23 UTCFW27d ago
8
halved by day 5
15.6 days
0
Sat 19 Sep, 07:19 UTC39d ago
7
halved by day 3
12.5 days
1
Fri 18 Sep, 16:41 UTC40d ago
7
–
0.6 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does DE Rustfreunde - Events | PvPvE | Zombies | RaidableBase und me sit?
DE Rustfreunde - Events | PvPvE | Zombies | RaidableBase und me leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 159.69.226.149:28015 is the address to use.
How reliable is DE Rustfreunde - Events | PvPvE | Zombies | RaidableBase und me, and is it up?
Right now, DE Rustfreunde - Events | PvPvE | Zombies | RaidableBase und me is online. About 12 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does DE Rustfreunde - Events | PvPvE | Zombies | RaidableBase und me run?
It averaged 53 server fps over the last 48 hours, with a low of 7. At its peak, it held 97,942 entities, including buildings, deployables and all else in the world. At its highest, it used 3,485 MB of memory. Players feel lag when fps drops and entities pile up.
What Rust version is DE Rustfreunde - Events | PvPvE | Zombies | RaidableBase und me on?
The server DE Rustfreunde - Events | PvPvE | Zombies | RaidableBase und me is on Rust network protocol 2635 and build 168909 under Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does DE Rustfreunde - Events | PvPvE | Zombies | RaidableBase und me reset?
No next wipe can be predicted for DE Rustfreunde - Events | PvPvE | Zombies | RaidableBase und me, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 11 days 10 hours.
What happens on DE Rustfreunde - Events | PvPvE | Zombies | RaidableBase und me when wipe day arrives?
Across its recent wipes, the busiest moments averaged 8 players. Peak numbers came 28 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. In the other wipes it slipped under half by day 4.
Population
Where does DE Rustfreunde - Events | PvPvE | Zombies | RaidableBase und me sit among Rust servers?
In the top 11% of all ranked servers, DE Rustfreunde - Events | PvPvE | Zombies | RaidableBase und me sits at #2,454 for player hours over the last seven days.
What does the population on DE Rustfreunde - Events | PvPvE | Zombies | RaidableBase und me look like?
DE Rustfreunde - Events | PvPvE | Zombies | RaidableBase und me is showing 3 players right now, with 50 slots in total. Averaging 2 players over seven days, it peaked at 11. The highest average in the last 48 hours came at 19:00 UTC, with 3 players.
Tags
What do DE Rustfreunde - Events | PvPvE | Zombies | RaidableBase und me's tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Its slot count is 50; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags DE Rustfreunde - Events | PvPvE | Zombies | RaidableBase und me publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does DE Rustfreunde - Events | PvPvE | Zombies | RaidableBase und me appear in the Rust Server Score lists and filters?
These Rust Server Score lists count DE Rustfreunde - Events | PvPvE | Zombies | RaidableBase und me among them: Modded Rust servers, graded and Rust zombie servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules and settings
How is DE Rustfreunde - Events | PvPvE | Zombies | RaidableBase und me set up, and what rules does it keep?
You will find no gather rate in the name of DE Rustfreunde - Events | PvPvE | Zombies | RaidableBase und me. The default of 8 players applies as the group cap. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map DE Rustfreunde - Events | PvPvE | Zombies | RaidableBase und me uses?
A procedural map of size 3,500 and seed 1768323314, generated by the game, is what DE Rustfreunde - Events | PvPvE | Zombies | RaidableBase und me runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
What is the way to join DE Rustfreunde - Events | PvPvE | Zombies | RaidableBase und me?
Enter client.connect 159.69.226.149:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersIts slot count is 50.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); wipes are the one to work on (F).