On the class lists: D (50), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 2
Rank#12,748top 57%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
43/ 100
F
Working its way up from the back of the class: #12,748 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 108 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
59/ 100
C−
Moving up: up 2,377 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Nightman 1. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 160.191.57.196:28015 is the address to use.
Is Nightman 1 up, and how steady is its uptime?
The server is up: Nightman 1 is online now. About 13 hours ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. It was first seen by Rust Server Score on 17 October 2026.
Is Nightman 1 smooth to play on?
It never fell below 63 server fps in the last 48 hours, averaging 108. At its peak, it held 81,733 entities, including buildings, deployables and all else in the world. At its highest, it used 2,245 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Nightman 1 sit?
The server Nightman 1 is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does Nightman 1 reset?
There are too few wipes on record for Nightman 1 to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 27 days 14 hours have passed since this world was made.
Player count
What position does Nightman 1 hold in the rankings?
In the top 57% of all ranked servers, Nightman 1 sits at #12,748 for player hours over the last seven days.
How many players does Nightman 1 usually have?
Nightman 1 is showing 0 players right now, with 50 slots in total. It peaked at 2 and averaged 0 players over the last seven days. The busiest time in the last 48 hours was 12:00 UTC, with an average of 1 players.
Tags and filters
What is meant by the tags on Nightman 1?
You'll see Nightman 1 tagged with gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does Nightman 1 appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Nightman 1 among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
What settings and rules apply on Nightman 1?
Nothing in the name of Nightman 1 states a gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Nightman 1 uses?
Nightman 1 runs a game-generated procedural map at size 3,850, seed 181122162. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
What is the way to join Nightman 1?
To connect, start Rust, press F1, and type client.connect 160.191.57.196:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).