On the class lists: F (42), with population over 48 hours and no performance mark.
Players now0/ 700% full
7-day average0peak 1
Rank#9,822top 44%
Last wipe22h agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 70 on average. Plenty of space to grow.
Standingrank on player hours
56/ 100
C−
Working its way up from the back of the class: #9,822 on player hours.
Uptimehours on the list, last 48
77/ 100
B
Missed a few lessons: on the list 37 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 135 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
77/ 100
B
Climbing fast: up 5,303 places this week.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 44% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·W·W···
·WW····
·······
·WW·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2.5
The first 48 hours of its last wipes
Wed 14 OctTue 13 OctThu 8 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 14:42 UTC22h ago
–
–
running
0
Tue 27 Oct, 22:56 UTC1d ago
–
–
–
0
Tue 27 Oct, 16:31 UTC1d ago
–
–
–
0
Wed 14 Oct, 14:25 UTC14d ago
1
halved by day 4
13.1 days
0
Tue 13 Oct, 17:15 UTC15d ago
1
–
0.9 days
0
Thu 8 Oct, 00:37 UTC21d ago
1
halved by day 1
5.7 days
0
Tue 6 Oct, 04:18 UTC23d ago
1
–
1.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by RustServer_22027. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 160.251.136.57:28015.
How reliable is RustServer_22027, and is it up?
Right now, RustServer_22027 is online. About 20 hours ago, it restarted, based on the uptime it reports. It was up 15% of the time over the last 7 full days, 25 of 168 hours. On 5 October 2026, Rust Server Score saw it for the first time.
Does RustServer_22027 perform well?
It averaged 135 server fps over the last 48 hours, with a low of 60. Buildings, deployables and everything else in the world added up to as many as 123,338 entities. Memory use reached up to 3,930 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is RustServer_22027 running?
Rust network protocol 2635 and build 168909 on Linux is what RustServer_22027 runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does RustServer_22027 wipe its map?
There is no next wipe to predict on RustServer_22027, as it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 22 hours.
What should you expect from wipe day on RustServer_22027?
Recent wipes have peaked at 1 players on average. 1 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 2.5 in the wipes where it did not hold.
Player count
What position does RustServer_22027 hold in the rankings?
In the top 44% of all ranked servers, RustServer_22027 sits at #9,822 for player hours over the last seven days.
Is RustServer_22027 a busy server?
With 70 slots available, RustServer_22027 currently has 0 players. Averaging 0 players over seven days, it peaked at 1. The highest average in the last 48 hours came at 15:00 UTC, with 1 players.
Tags
What is meant by the tags on RustServer_22027?
gmrust (Game mode): Survival in the standard Rust style; mp70 (Max players): The server holds 70 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags RustServer_22027 publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does RustServer_22027 appear in the Rust Server Score lists and filters?
Rust Server Score lists that include RustServer_22027: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Rules and settings
How is RustServer_22027 set up, and what rules does it keep?
The name of RustServer_22027 gives no gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Can you tell me which map RustServer_22027 uses?
RustServer_22027 runs a game-generated procedural map at size 4,500, seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.
Connecting
How should you connect to RustServer_22027?
To connect, start Rust, press F1, and type client.connect 160.251.136.57:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp70,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp70
Max playersThe server holds 70 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).