Working its way up from the back of the class: #15,249 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 673 places this week.
A term to build on.
Strongest in momentum (D); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
7 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
WW··WWW
·····W·
·····W·
·······
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1.5
The first 48 hours of its last wipes
Sat 3 OctSat 26 SepSun 20 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 3 Oct, 12:02 UTC26d ago
1
–
running
0
Sat 26 Sep, 08:07 UTC33d ago
1
halved by day 1
7.2 days
0
Sun 20 Sep, 23:25 UTC38d ago
1
halved by day 2
5.4 days
0
Sun 20 Sep, 02:48 UTC39d ago
1
–
0.9 days
1
Sat 19 Sep, 18:36 UTC40d ago
1
–
0.3 days
0
Fri 18 Sep, 09:38 UTC41d ago
1
–
1.4 days
0
Fri 18 Sep, 02:04 UTC41d ago
1
–
0.3 days
0
Tue 15 Sep, 08:04 UTC44d ago
1
halved by day 1
2.8 days
0
Mon 14 Sep, 10:32 UTC45d ago
1
–
0.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by RustServer_9407. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 160.251.199.251:28015.
Is RustServer_9407 up, and how steady is its uptime?
You cannot join now: RustServer_9407 is offline, last seen 15 days 4 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 13 September 2026.
What Rust version is RustServer_9407 on?
The server RustServer_9407 is on Rust network protocol 2634 and build 166652 under Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does RustServer_9407 reset?
RustServer_9407 wipes at times that vary, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 26 days 8 hours.
What happens on RustServer_9407 when wipe day arrives?
The average peak on its recent wipes was 1 players. The crowd on the latest wipe was largest 1 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. The crowd dropped below half by day 1.5 in the wipes where it did not hold.
Population
Where does RustServer_9407 place in the wider field of Rust servers?
Over the last seven days, RustServer_9407 has #15,249 for player hours, in the top 70% of all ranked servers.
What does the population on RustServer_9407 look like?
RustServer_9407 is offline at the moment; the last time it was seen was 15 days 4 hours ago.
Lists and filters
What do RustServer_9407's tags stand for?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp3 (Max players): Its slot count is 3; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166652 (Build): This runs on build 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags RustServer_9407 publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show RustServer_9407?
These Rust Server Score lists count RustServer_9407 among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
Which rules does RustServer_9407 enforce, and what are its settings?
Nothing in the name of RustServer_9407 states a gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
RustServer_9407 runs which map?
A procedural map of size 3,500 and seed 76376355, generated by the game, is what RustServer_9407 runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
What is the way to join RustServer_9407?
To connect, start Rust, press F1, and type client.connect 160.251.199.251:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp3,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp3
Max playersIts slot count is 3.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166652
BuildThis runs on build 166652.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); wipes are the one to work on (F).