On the class lists: F (33), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#11,812top 53%
Last wipe17d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
47/ 100
D
Working its way up from the back of the class: #11,812 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 93 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
23/ 100
F
Lost ground: down 6,284 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 53% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap9.6 daysbetween real wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 3
The first 48 hours of its last wipes
Sun 11 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 11 Oct, 09:04 UTC17d ago
3
–
running
0
Thu 1 Oct, 19:42 UTCFW27d ago
3
halved by day 3
9.6 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for RustServer_14669. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 160.251.232.209:28015 is the address to use.
How dependable is RustServer_14669, and is it online at the moment?
You can join now: RustServer_14669 is online. The uptime it reports puts the last restart at about 3 days 5 hours ago. For the last 7 full days, it was up 144 of 168 hours, or 86% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Is RustServer_14669 smooth to play on?
It never fell below 63 server fps in the last 48 hours, averaging 93. Buildings, deployables and everything else in the world added up to as many as 121,277 entities. Memory use reached up to 4,504 MB. Players feel lag when fps drops and entities pile up.
What Rust version is RustServer_14669 on?
Rust network protocol 2634 and build 166494 on Linux is what RustServer_14669 runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does RustServer_14669 wipe its map?
The record holds too few of RustServer_14669's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 17 days 15 hours.
What happens on RustServer_14669 when wipe day arrives?
Across its recent wipes, the busiest moments averaged 3 players. The crowd on the latest wipe was largest 1 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 3.
Player count
Where does RustServer_14669 sit among Rust servers?
Over the last seven days, RustServer_14669 has #11,812 for player hours, in the top 53% of all ranked servers.
Is RustServer_14669 a busy server?
With 50 slots available, RustServer_14669 currently has 0 players. It peaked at 1 and averaged 0 players over the last seven days.
Tags and filters
What is meant by the tags on RustServer_14669?
You'll see RustServer_14669 tagged with gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): Join only if your game runs protocol 2634; cs166494 (Build): Build number: 166494; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does RustServer_14669 appear in the Rust Server Score lists and filters?
Rust Server Score lists that include RustServer_14669: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
What settings and rules apply on RustServer_14669?
You will find no gather rate in the name of RustServer_14669. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on RustServer_14669?
RustServer_14669 runs a game-generated procedural map at size 4,500, seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How do you get onto RustServer_14669?
Enter client.connect 160.251.232.209:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs166494
BuildBuild number: 166494.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).