On the class lists: C (62), with population over 48 hours and no performance mark.
Players now0/ 160% full
7-day average1peak 6
Rank#3,827top 17%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
4/ 100
F
A quiet classroom so far: 1 of 16 on average. Plenty of space to grow.
Standingrank on player hours
83/ 100
B+
Holds a respectable place: #3,827 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 139 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
32/ 100
F
Lost ground: down 1,340 places this week. A strong wipe could turn it round.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 17% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap3.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak7players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Fri 2 OctSun 27 SepFri 25 Sep
Players each hour, from the hour of the wipe. The latest peaked at 7, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 10:39 UTC27d ago
7
–
running
0
Sun 27 Sep, 11:58 UTC32d ago
7
✓ held half
4.9 days
5
Fri 25 Sep, 12:33 UTC34d ago
7
–
2 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by GUILD_SAGI_NI_CHUI. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 160.251.253.155:28015.
How dependable is GUILD_SAGI_NI_CHUI, and is it online at the moment?
You can join now: GUILD_SAGI_NI_CHUI is online. The uptime it reports puts the last restart at about 6 days 9 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. The first sighting by Rust Server Score was on 24 September 2026.
Is GUILD_SAGI_NI_CHUI smooth to play on?
It averaged 139 server fps over the last 48 hours, with a low of 95. Buildings, deployables and everything else in the world added up to as many as 73,835 entities. Memory use reached up to 4,416 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is GUILD_SAGI_NI_CHUI running?
You will find GUILD_SAGI_NI_CHUI on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does GUILD_SAGI_NI_CHUI reset?
GUILD_SAGI_NI_CHUI wipes at times that vary, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 27 days 11 hours.
What should you expect from wipe day on GUILD_SAGI_NI_CHUI?
Across its recent wipes, the busiest moments averaged 7 players. 2 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 100% of its recent wipes.
Player numbers
Where does GUILD_SAGI_NI_CHUI sit among Rust servers?
Over the last seven days, GUILD_SAGI_NI_CHUI has #3,827 for player hours, in the top 17% of all ranked servers.
How many players does GUILD_SAGI_NI_CHUI usually have?
With 16 slots available, GUILD_SAGI_NI_CHUI currently has 0 players. Averaging 1 players over seven days, it peaked at 6. The highest average in the last 48 hours came at 07:00 UTC, with 1 players.
Tags and filters
What is meant by the tags on GUILD_SAGI_NI_CHUI?
gmrust (Game mode): Survival in the standard Rust style; mp16 (Max players): The server holds 16 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags GUILD_SAGI_NI_CHUI publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show GUILD_SAGI_NI_CHUI?
These Rust Server Score lists count GUILD_SAGI_NI_CHUI among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
How is GUILD_SAGI_NI_CHUI set up, and what rules does it keep?
The name of GUILD_SAGI_NI_CHUI gives no gather rate. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
GUILD_SAGI_NI_CHUI runs which map?
GUILD_SAGI_NI_CHUI runs a game-generated procedural map at size 2,700, seed 28287. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.
Getting in
What is the way to join GUILD_SAGI_NI_CHUI?
Enter client.connect 160.251.253.155:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp16,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp16
Max playersThe server holds 16 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).