Working its way up from the back of the class: #16,965 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
12/ 100
F
Lost ground: down 12,929 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (F); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers, top 87% in EU, and #399 of the duo servers (top 88%). Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap1.7 daysbetween real wipes
wipe-day peak4players, last three wipes
The first 48 hours of its last wipes
Fri 25 SepWed 23 Sep
Players each hour, from the hour of the wipe. The latest peaked at 3, 6 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 25 Sep, 07:57 UTC33d ago
3
–
running
0
Wed 23 Sep, 14:00 UTC35d ago
4
–
1.7 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In Europe, according to its own listing, sits S_1mon | 2x, with the EU tag. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 162.19.204.31:25879.
How dependable is S_1mon | 2x, and is it online at the moment?
You cannot join now: S_1mon | 2x is offline, last seen 30 days 9 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 23 September 2026.
Which Rust version is S_1mon | 2x running?
The server S_1mon | 2x is on Rust network protocol 2633 and build 165217 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does S_1mon | 2x reset?
The record holds too few of S_1mon | 2x's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 33 days 17 hours have passed since this world was made.
What should you expect from wipe day on S_1mon | 2x?
Across its recent wipes, the busiest moments averaged 4 players. The crowd on the latest wipe was largest 6 hours after it began.
Population
What position does S_1mon | 2x hold in the rankings?
Over the last seven days, S_1mon | 2x has #16,965 for player hours, in the top 71% of all ranked servers and #2,572 in Europe. In the duo group, it ranks #399.
Is S_1mon | 2x a busy server?
S_1mon | 2x is offline at the moment; the last time it was seen was 30 days 9 hours ago.
Tags and filters
How should you read the tags on S_1mon | 2x?
gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts2 (Group limit): No team may go above 2; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here; EU (Europe): The server browser lists it under Europe are the tags S_1mon | 2x publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature S_1mon | 2x?
Rust Server Score lists that include S_1mon | 2x: 2x Rust servers, graded, Duo servers, marked like a report, European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Duo; Gather rate: 2x.
Map and rules
How is S_1mon | 2x set up, and what rules does it keep?
The name of S_1mon | 2x points to a 2x gather rate. You can have up to 2 players in a group (duo). It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. You are covered by VAC, Valve's anti-cheat.
Getting in
What is the way to join S_1mon | 2x?
To connect, start Rust, press F1, and type client.connect 162.19.204.31:25879. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2633,EU,gmrust,cs165217,ts2,^z,^y
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max players50 slots are available.
ts2
Group limitNo team may go above 2.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs165217
BuildBuild number: 165217.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonCarbon provides the plugin framework here.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); momentum is the one to work on (F).