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Every Rust server graded on real, live numbers. 95,389 players on the roll · 11,875 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 185.207.214.88:36000
Name of server

Blood Rust - Red [duo, x2]

RegisterPresentOnline
RegionEU
Address185.207.214.88:36000
Last checked12m ago
2x duo weekly wipes moddedcarbon
Launch Rust and join Website
Overall grade

Steady

65 out of 100, the average of 6 subjects

On the class lists: C− (55), with population over 48 hours and no performance mark.

Players now 36/ 200 18% full
7-day average70peak 210
Rank#265top 1% · #135 in EU
Last wipe5d agoweekly schedule
Next wipe1d 17hSat 31 Oct, 09:08 UTC

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 35/ 100 Room for more players: 70 of 200 on average.
Standingrank on player hours 99/ 100 Near the very top of the school: #265 on player hours.
Uptimehours on the list, last 48 94/ 100 Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe 0/ 100 Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago 63/ 100 Moving up: up 68 places this week.

A steady term. Strongest in performance (A+); wipes are the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
05010015020017:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

02040608017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 1% of all ranked servers, top 5% in EU, and #26 of the duo servers (top 6%). Ranked on player hours over the last seven days.

Attendance: the wipe record

6 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

fixed weekdays

Next wipe Saturday 31 October, 09:08 UTC, in 1d 17h. Every Saturday at 09:08 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak207players, last three wipes
crowd held0%else halves by day 3

Coming wipes

  • 1d 17hSat 31 Oct, 09:08 UTC
  • 7d 2hThu 5 Nov, 19:00 UTCFW
  • 8d 17hSat 7 Nov, 09:08 UTC
  • 15d 17hSat 14 Nov, 09:08 UTC
  • 22d 17hSat 21 Nov, 09:08 UTC
  • 29d 17hSat 28 Nov, 09:08 UTC
  • 35d 2hThu 3 Dec, 19:00 UTCFW
  • 36d 17hSat 5 Dec, 09:08 UTC

The first 48 hours of its last wipes

Sat 24 OctSat 17 OctSat 10 Oct
050100150200+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 210, 1 hours in, with 78 in the queue.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 09:08 UTC5d ago 210+78 queue – running 13
Sat 17 Oct, 09:11 UTC12d ago 201+49 queue halved by day 3 7 days 20
Sat 10 Oct, 09:12 UTC19d ago 209+60 queue halved by day 2 7 days 19
Sat 3 Oct, 09:08 UTC26d ago 205+56 queue halved by day 3 7 days 18
Sat 26 Sep, 09:07 UTC33d ago 217+79 queue halved by day 4 7 days 26
Sat 19 Sep, 09:07 UTC40d ago 209+66 queue halved by day 3 7 days 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
WARBANDITS.GG EU 2X |Solo/Duo|X2 JUST WIPED
EU · duo · 2x · weekly · 206 on average
434 / 450
Magic Rust #5 — Modded 2x (Solo/Duo) | Pyccкий
EU · duo · 2x · weekly · 120 on average
39 / 100
Magic Rust #26 — Vanilla 2x (Solo/Duo) | Pyccкий
EU · duo · 2x · weekly · 99 on average
14 / 200
Bestrust Solo/Duo 2x #2 | JUST FULLWIPED 28.10 10/28
EU · duo · 2x · weekly · 49 on average
44 / 200
Bestrust Solo/Duo 2x | JUST FULLWIPED 29.10 10/29
EU · duo · 2x · weekly · 44 on average
415 / 450
MIRAGE RUST | FRIDAY SOLO/DUO 2x | Wipe 23.10
EU · duo · 2x · weekly · 40 on average
9 / 350

Quick answers

from the figures on this page

About the server

Where in the world is Blood Rust - Red [duo, x2]?

In Europe, according to its own listing, sits Blood Rust - Red [duo, x2], with the EU tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 185.207.214.88:36000.

Is Blood Rust - Red [duo, x2] up, and how steady is its uptime?

The server is up: Blood Rust - Red [duo, x2] is online now. According to its reported uptime, the last restart was about 8 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. It was first seen by Rust Server Score on 13 September 2026.

How well does Blood Rust - Red [duo, x2] run?

The average over the last 48 hours was 60 server fps, and it never went below 60. Up to 191,737 entities were in the world, covering buildings, deployables and the rest. Up to 6,847 MB of memory was used. When fps is low and entities climb, that is lag to players.

On what Rust version does Blood Rust - Red [duo, x2] sit?

Rust network protocol 2635 and build 168909 on Linux is what Blood Rust - Red [duo, x2] runs. Steam updates your game for you, but you need the same protocol to join.

Wipe schedule

On what schedule does Blood Rust - Red [duo, x2] reset?

Wipes come every Saturday at 09:08 UTC on Blood Rust - Red [duo, x2]. It is due to wipe next on Saturday 31 October at 09:08 UTC. 5 days 6 hours have passed since this world was made. Wipes are scheduled weekly, according to its tags.

What should you expect from wipe day on Blood Rust - Red [duo, x2]?

The average peak on its recent wipes was 207 players. With 78 players queued, the latest wipe's crowd peaked 1 hours after it started. Half the peak held until the next wipe in 0% of its recent wipes. Day 3 is when it sank below half in the wipes that did not hold.

Player numbers

Where does Blood Rust - Red [duo, x2] place in the wider field of Rust servers?

In Europe, Blood Rust - Red [duo, x2] is #135, and overall it is #265 on player hours over the last seven days, in the top 1% of all ranked servers. It comes #26 among servers in the duo group.

What does the population on Blood Rust - Red [duo, x2] look like?

With 200 slots available, Blood Rust - Red [duo, x2] currently has 36 players. Averaging 70 players over seven days, it peaked at 210. The highest average in the last 48 hours came at 17:00 UTC, with 112 players.

Tags and filters

What do Blood Rust - Red [duo, x2]'s tags stand for?

You'll see Blood Rust - Red [duo, x2] tagged with gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): 200 slots are available; ts2 (Group limit): No team may go above 2; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^w (Weekly): Wipes come once a week; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; EU (Europe): You will find it under Europe in the browser in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Who is behind Blood Rust - Red [duo, x2]?

A bloodrust.io hostname is published by Blood Rust - Red [duo, x2] and by 9 other tracked servers, which suggests one operator.

Which lists and filters on Rust Server Score show Blood Rust - Red [duo, x2]?

These Rust Server Score lists count Blood Rust - Red [duo, x2] among them: 2x Rust servers, graded, Duo servers, marked like a report, European Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Players now: At least 10; Average players: 50+ on average.

Rules and settings

Which rules does Blood Rust - Red [duo, x2] enforce, and what are its settings?

The name of Blood Rust - Red [duo, x2] points to a 2x gather rate. The cap on group size is 2 players (duo). You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. VAC, Valve's anti-cheat, is enabled.

Which map is in play on Blood Rust - Red [duo, x2]?

The game generates the procedural map on Blood Rust - Red [duo, x2] at size 3,800 with seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Procedural.

Connecting

How should you connect to Blood Rust - Red [duo, x2]?

To connect, start Rust, press F1, and type client.connect 185.207.214.88:36000. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://bloodrust.com/home.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^z,^y,^w,EU,gmrust,cs168909,ts2

Game

gmrust
Game mode Survival in the standard Rust style.
mp200
Max players 200 slots are available.
ts2
Group limit No team may go above 2.
v2635
Protocol The game protocol is 2635, so your game must match that version to join.
cs168909
Build This runs on build 168909.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code No region code has been set.

Wipe schedule

^w
Weekly Wipes come once a week.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon The plugin framework in use is Carbon.

Region

EU
Europe You will find it under Europe in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.