On the class lists: C− (55), with population over 48 hours and no performance mark.
Players now47/ 20024% full
7-day average54peak 194
Rank#329top 1% · #169 in EU
Last wipe5d agoweekly schedule
Next wipe1d 13hSat 31 Oct, 09:08 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
27/ 100
F
A quiet classroom so far: 54 of 200 on average. Plenty of space to grow.
Standingrank on player hours
99/ 100
A+
Near the very top of the school: #329 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
61/ 100
C
Moving up: up 73 places this week.
A fair term, with more to come.
Strongest in performance (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 1% of all ranked servers, top 6% in EU, and #9 of the solo servers (top 4%). Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Saturday 31 October, 09:08 UTC, in 1d 13h.
Every Saturday at 09:08 UTC · high confidence
usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak174players, last three wipes
crowd held0%else halves by day 2
Coming wipes
1d 13hSat 31 Oct, 09:08 UTC
6d 23hThu 5 Nov, 19:00 UTCFW
8d 13hSat 7 Nov, 09:08 UTC
15d 13hSat 14 Nov, 09:08 UTC
22d 13hSat 21 Nov, 09:08 UTC
29d 13hSat 28 Nov, 09:08 UTC
34d 23hThu 3 Dec, 19:00 UTCFW
36d 13hSat 5 Dec, 09:08 UTC
The first 48 hours of its last wipes
Sat 24 OctSat 17 OctSat 10 Oct
Players each hour, from the hour of the wipe. The latest peaked at 194, 6 hours in, with 15 in the queue.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 24 Oct, 09:08 UTC5d ago
194+15 queue
–
running
12
Sat 17 Oct, 09:08 UTC12d ago
152
halved by day 2
7 days
17
Sat 10 Oct, 09:08 UTC19d ago
177
halved by day 2
7 days
15
Sat 3 Oct, 09:08 UTC26d ago
178
halved by day 3
7 days
25
Sat 26 Sep, 09:07 UTC33d ago
195+20 queue
halved by day 2
7 days
15
Sat 19 Sep, 09:07 UTC40d ago
176
halved by day 3
7 days
8
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Blood Rust - Purple [solo, x2] based in?
The EU tag on Blood Rust - Purple [solo, x2] puts it in Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 185.207.214.88:35500 is the address to use.
How dependable is Blood Rust - Purple [solo, x2], and is it online at the moment?
Right now, Blood Rust - Purple [solo, x2] is online. About 1 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does Blood Rust - Purple [solo, x2] perform well?
It never fell below 60 server fps in the last 48 hours, averaging 60. Up to 200,079 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 6,712 MB. When fps is low and entities climb, that is lag to players.
Which Rust version is Blood Rust - Purple [solo, x2] running?
You will find Blood Rust - Purple [solo, x2] on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does Blood Rust - Purple [solo, x2] wipe its map?
Its wipe pattern: Blood Rust - Purple [solo, x2] wipes every Saturday at 09:08 UTC. It is due to wipe next on Saturday 31 October at 09:08 UTC. It has been running its current world for 5 days 10 hours. The tags carry a weekly wipe schedule.
What happens on Blood Rust - Purple [solo, x2] when wipe day arrives?
Across its recent wipes, the busiest moments averaged 174 players. With 15 players queued, the latest wipe's crowd peaked 6 hours after it started. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. The crowd dropped below half by day 2 in the wipes where it did not hold.
Player numbers
Where does Blood Rust - Purple [solo, x2] place in the wider field of Rust servers?
Over the last seven days, Blood Rust - Purple [solo, x2] has #329 for player hours, in the top 1% of all ranked servers and #169 in Europe. In the solo group, it ranks #9.
What does the population on Blood Rust - Purple [solo, x2] look like?
With 200 slots available, Blood Rust - Purple [solo, x2] currently has 47 players. It peaked at 194 and averaged 54 players over the last seven days. The highest average in the last 48 hours came at 17:00 UTC, with 57 players.
Tags
What do Blood Rust - Purple [solo, x2]'s tags stand for?
You'll see Blood Rust - Purple [solo, x2] tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp200 (Max players): 200 slots are available; ts1 (Group limit): Teams cap out at 1; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^w (Weekly): Wipes come once a week; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon; EU (Europe): In the server browser it appears under Europe in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Who operates Blood Rust - Purple [solo, x2]?
9 other servers we track also use a bloodrust.io hostname, so they and Blood Rust - Purple [solo, x2] most likely share an operator.
Where does Blood Rust - Purple [solo, x2] appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Blood Rust - Purple [solo, x2] among them: 2x Rust servers, graded, European Rust servers, graded, Modded Rust servers, graded and Solo Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Solo; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Players now: At least 10; Average players: 50+ on average.
Rules and settings
What settings and rules apply on Blood Rust - Purple [solo, x2]?
Going by its name, Blood Rust - Purple [solo, x2] runs 2x gather. This is a solo-only server, so teams cannot form. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. You are covered by VAC, Valve's anti-cheat.
Which map is in play on Blood Rust - Purple [solo, x2]?
Blood Rust - Purple [solo, x2] runs a game-generated procedural map at size 3,800, seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Procedural.
Connecting
How should you connect to Blood Rust - Purple [solo, x2]?
To connect, start Rust, press F1, and type client.connect 185.207.214.88:35500. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://bloodrust.com/home.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^z,^y,^w,EU,gmrust,cs168909,ts1
Game
gmrust
Game modeRust survival, played by the standard rules.
mp200
Max players200 slots are available.
ts1
Group limitTeams cap out at 1.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyWipes come once a week.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); wipes are the one to work on (F).