On the class lists: D (52), with population over 48 hours and no performance mark.
Players now4/ 2002% full
7-day average58peak 205
Rank#314top 1% · #162 in EU
Last wipe6d agoweekly schedule
Next wipe3hFri 30 Oct, 10:07 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
29/ 100
F
A quiet classroom so far: 58 of 200 on average. Plenty of space to grow.
Standingrank on player hours
99/ 100
A+
Near the very top of the school: #314 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
62/ 100
C
Moving up: up 74 places this week.
A fair term, with more to come.
Strongest in performance (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 1% of all ranked servers, top 6% in EU, and #40 of the trio servers (top 6%). Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Friday 30 October, 10:07 UTC, in 3h.
Every Friday at 10:07 UTC · high confidence
usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak200players, last three wipes
crowd held0%else halves by day 3
Coming wipes
3hFri 30 Oct, 10:07 UTC
6d 12hThu 5 Nov, 19:00 UTCFW
7d 3hFri 6 Nov, 10:07 UTC
14d 3hFri 13 Nov, 10:07 UTC
21d 3hFri 20 Nov, 10:07 UTC
28d 3hFri 27 Nov, 10:07 UTC
34d 12hThu 3 Dec, 19:00 UTCFW
35d 3hFri 4 Dec, 10:07 UTC
The first 48 hours of its last wipes
Fri 23 OctFri 16 OctFri 9 Oct
Players each hour, from the hour of the wipe. The latest peaked at 205, 1 hours in, with 54 in the queue.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 10:07 UTC6d ago
205+54 queue
–
running
8
Fri 16 Oct, 10:12 UTC13d ago
197+42 queue
halved by day 2
7 days
7
Fri 9 Oct, 10:07 UTC20d ago
198+56 queue
halved by day 3
7 days
5
Fri 2 Oct, 10:07 UTC27d ago
207+55 queue
halved by day 3
7 days
4
Fri 25 Sep, 10:07 UTC34d ago
215+59 queue
halved by day 3
7 days
11
Fri 18 Sep, 10:07 UTC41d ago
223+77 queue
halved by day 3
7 days
8
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Blood Rust - Yellow [trio, x2]?
You'll see Blood Rust - Yellow [trio, x2] listed in Europe, tagged EU. Rust Server Score takes the server's word for its location and does not trace the hardware. 185.207.214.88:35000 is the address to use.
How reliable is Blood Rust - Yellow [trio, x2], and is it up?
Right now, Blood Rust - Yellow [trio, x2] is online. According to its reported uptime, the last restart was about 22 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Is Blood Rust - Yellow [trio, x2] smooth to play on?
It never fell below 60 server fps in the last 48 hours, averaging 60. Up to 130,495 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 4,675 MB. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Blood Rust - Yellow [trio, x2] sit?
Rust network protocol 2635 and build 168909 on Linux is what Blood Rust - Yellow [trio, x2] runs. To join, your game must use the same protocol; Steam handles the update.
Resets
When does Blood Rust - Yellow [trio, x2] wipe, and how often?
Wipes come every Friday at 10:07 UTC on Blood Rust - Yellow [trio, x2]. Friday 30 October at 10:07 UTC is the date set for its next wipe. It has been running its current world for 6 days 20 hours. The tags carry a weekly wipe schedule.
What happens on Blood Rust - Yellow [trio, x2] when wipe day arrives?
Recent wipes have peaked at 200 players on average. The latest wipe peaked 1 hours in, with 54 more players queued at that point. Half the peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 3 in the wipes where it did not hold.
Player numbers
Where does Blood Rust - Yellow [trio, x2] sit among Rust servers?
In Europe, Blood Rust - Yellow [trio, x2] is #162, and overall it is #314 on player hours over the last seven days, in the top 1% of all ranked servers. It comes #40 among servers in the trio group.
What does the population on Blood Rust - Yellow [trio, x2] look like?
Right now, 4 players are on Blood Rust - Yellow [trio, x2], which has 200 slots. Averaging 58 players over seven days, it peaked at 205. The highest average in the last 48 hours came at 15:00 UTC, with 24 players.
Tags and filters
What do Blood Rust - Yellow [trio, x2]'s tags stand for?
You'll see Blood Rust - Yellow [trio, x2] tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp200 (Max players): 200 slots are available; ts3 (Group limit): Teams cap out at 3; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^w (Weekly): A wipe happens every week; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Carbon provides the plugin framework here; EU (Europe): You will find it under Europe in the browser in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Who operates Blood Rust - Yellow [trio, x2]?
The same operator most likely runs Blood Rust - Yellow [trio, x2] and the 9 other servers we track that also publish a bloodrust.io hostname.
Where does Blood Rust - Yellow [trio, x2] appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Blood Rust - Yellow [trio, x2]: 2x Rust servers, graded, European Rust servers, graded, Modded Rust servers, graded and Rust servers with a trio group limit. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Average players: 50+ on average.
Map and rules
What settings and rules apply on Blood Rust - Yellow [trio, x2]?
Blood Rust - Yellow [trio, x2] sets gather at 2x, as its name suggests. You can have up to 3 players in a group (trio). You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Blood Rust - Yellow [trio, x2] uses?
A procedural map of size 3,800 and seed 1337, generated by the game, is what Blood Rust - Yellow [trio, x2] runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Procedural.
Getting in
How should you connect to Blood Rust - Yellow [trio, x2]?
To connect, start Rust, press F1, and type client.connect 185.207.214.88:35000. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://bloodrust.com/home.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^z,^y,^w,EU,gmrust,cs168909,ts3
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp200
Max players200 slots are available.
ts3
Group limitTeams cap out at 3.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^w
WeeklyA wipe happens every week.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonCarbon provides the plugin framework here.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); wipes are the one to work on (F).