On the class lists: D (52), with population over 48 hours and no performance mark.
Players now34/ 20017% full
7-day average55peak 210
Rank#321top 1% · #165 in EU
Last wipe5d agoweekly schedule
Next wipe1d 17hSat 31 Oct, 09:07 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
28/ 100
F
A quiet classroom so far: 55 of 200 on average. Plenty of space to grow.
Standingrank on player hours
99/ 100
A+
Near the very top of the school: #321 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
55/ 100
C−
Moving up: up 29 places this week.
A fair term, with more to come.
Strongest in performance (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 1% of all ranked servers, top 6% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Saturday 31 October, 09:07 UTC, in 1d 17h.
Every Saturday at 09:07 UTC · high confidence
usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak235players, last three wipes
crowd held0%else halves by day 2
Coming wipes
1d 17hSat 31 Oct, 09:07 UTC
7d 3hThu 5 Nov, 19:00 UTCFW
8d 17hSat 7 Nov, 09:07 UTC
15d 17hSat 14 Nov, 09:07 UTC
22d 17hSat 21 Nov, 09:07 UTC
29d 17hSat 28 Nov, 09:07 UTC
35d 3hThu 3 Dec, 19:00 UTCFW
36d 17hSat 5 Dec, 09:07 UTC
The first 48 hours of its last wipes
Sat 24 OctSat 17 OctSat 10 Oct
Players each hour, from the hour of the wipe. The latest peaked at 210, 25 hours in, with 81 in the queue.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 24 Oct, 09:07 UTC5d ago
210+81 queue
–
running
5
Sat 17 Oct, 09:07 UTC12d ago
200+53 queue
halved by day 2
7 days
16
Sat 10 Oct, 09:08 UTC19d ago
296+45 queue
halved by day 3
7 days
15
Sat 3 Oct, 09:20 UTC26d ago
210+48 queue
halved by day 2
7 days
4
Sat 26 Sep, 09:07 UTC33d ago
209+61 queue
halved by day 2
7 days
5
Sat 19 Sep, 09:09 UTC40d ago
213+73 queue
halved by day 3
7 days
2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 300+ · 2x · weekly · 130 on average
29 / 100
Quick answers
from the figures on this page
About the server
In what location does Blood Rust - Blue [nolimit, x2] sit?
In Europe, according to its own listing, sits Blood Rust - Blue [nolimit, x2], with the EU tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 185.207.214.233:35500.
Is Blood Rust - Blue [nolimit, x2] up, and how steady is its uptime?
Right now, Blood Rust - Blue [nolimit, x2] is online. The uptime it reports puts the last restart at about 8 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does Blood Rust - Blue [nolimit, x2] perform well?
The average over the last 48 hours was 60 server fps, and it never went below 60. Up to 159,982 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 5,675 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is Blood Rust - Blue [nolimit, x2] on?
Rust network protocol 2635 and build 168909 on Linux is what Blood Rust - Blue [nolimit, x2] runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does Blood Rust - Blue [nolimit, x2] wipe, and how often?
The wipe rhythm on Blood Rust - Blue [nolimit, x2] is every Saturday at 09:07 UTC. It is due to wipe next on Saturday 31 October at 09:07 UTC. 5 days 6 hours have passed since this world was made. Wipes are scheduled weekly, according to its tags.
What happens on Blood Rust - Blue [nolimit, x2] when wipe day arrives?
Recent wipes have peaked at 235 players on average. 25 hours after the latest wipe began the crowd peaked, and 81 more were in the queue. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. In the other wipes it slipped under half by day 2.
Player count
Where does Blood Rust - Blue [nolimit, x2] place in the wider field of Rust servers?
In Europe, Blood Rust - Blue [nolimit, x2] is #165, and overall it is #321 on player hours over the last seven days, in the top 1% of all ranked servers.
Is Blood Rust - Blue [nolimit, x2] a busy server?
With 200 slots available, Blood Rust - Blue [nolimit, x2] currently has 34 players. Averaging 55 players over seven days, it peaked at 210. The busiest time in the last 48 hours was 17:00 UTC, with an average of 49 players.
Lists and filters
How should you read the tags on Blood Rust - Blue [nolimit, x2]?
You'll see Blood Rust - Blue [nolimit, x2] tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp200 (Max players): The server holds 200 slots; ts100 (Group limit): No team may go above 100; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^w (Weekly): It wipes weekly; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; EU (Europe): The server browser lists it under Europe in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Who operates Blood Rust - Blue [nolimit, x2]?
The same operator most likely runs Blood Rust - Blue [nolimit, x2] and the 9 other servers we track that also publish a bloodrust.io hostname.
Which Rust Server Score filters and lists feature Blood Rust - Blue [nolimit, x2]?
These Rust Server Score lists count Blood Rust - Blue [nolimit, x2] among them: 2x Rust servers, graded, European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Players now: At least 10; Average players: 50+ on average.
Map and rules
How is Blood Rust - Blue [nolimit, x2] set up, and what rules does it keep?
The name of Blood Rust - Blue [nolimit, x2] points to a 2x gather rate. A group here can reach 100 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. You are covered by VAC, Valve's anti-cheat.
Blood Rust - Blue [nolimit, x2] runs which map?
The game generates the procedural map on Blood Rust - Blue [nolimit, x2] at size 3,800 with seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Procedural.
Connecting
How should you connect to Blood Rust - Blue [nolimit, x2]?
To connect, start Rust, press F1, and type client.connect 185.207.214.233:35500. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://bloodrust.com/home.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^z,^y,^w,EU,gmrust,cs168909,ts100
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp200
Max playersThe server holds 200 slots.
ts100
Group limitNo team may go above 100.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyIt wipes weekly.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); wipes are the one to work on (F).