On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now1/ 520% full
7-day average0peak 2
Rank#5,231top 23% · #1755 in EU
Last wipe8h agoweekly schedule
Next wipe6d 23hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
5/ 100
F
A quiet classroom so far: 0 of 5 on average. Plenty of space to grow.
Standingrank on player hours
77/ 100
B
Holds a respectable place: #5,231 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
84/ 100
B+
Mostly smooth: 50 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
47/ 100
D
Slipped a little: down 353 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 23% of all ranked servers, top 60% in EU, and #263 of the duo servers (top 62%). Ranked on player hours over the last seven days.
Attendance: the wipe record
10 wipe days in the last 16 weeks
MTWTFSS
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·WW····
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h.
The force wipe · high confidence
usual gap4.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 3
Coming wipes
6d 23hThu 5 Nov, 19:00 UTCFW
13d 15hThu 12 Nov, 11:18 UTC
20d 15hThu 19 Nov, 11:18 UTC
27d 15hThu 26 Nov, 11:18 UTC
34d 23hThu 3 Dec, 19:00 UTCFW
41d 15hThu 10 Dec, 11:18 UTC
The first 48 hours of its last wipes
Thu 22 OctWed 14 OctTue 13 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 11:18 UTC8h ago
–
–
running
0
Wed 28 Oct, 15:37 UTC1d ago
–
–
–
1
Thu 22 Oct, 14:22 UTC7d ago
2
halved by day 3
6.1 days
0
Wed 14 Oct, 18:05 UTC15d ago
1
halved by day 3
7.8 days
1
Tue 13 Oct, 12:31 UTC16d ago
2
–
1.2 days
1
Sun 11 Oct, 10:35 UTC18d ago
2
✓ held half
2.1 days
0
Tue 6 Oct, 09:18 UTC23d ago
2
✓ held half
5.1 days
1
Fri 2 Oct, 17:08 UTC27d ago
1
halved by day 1
3.7 days
0
Sat 26 Sep, 09:07 UTC33d ago
1
halved by day 2
6.3 days
0
Mon 14 Sep, 16:59 UTC45d ago
1
halved by day 1
11.7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The EU tag on Testовый puts it in Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 185.207.214.233:10000.
How dependable is Testовый, and is it online at the moment?
Right now, Testовый is online. The uptime it reports puts the last restart at about 1 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does Testовый run?
It averaged 50 server fps over the last 48 hours, with a low of 30. Up to 3,189 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 1,347 MB. Players feel lag when fps drops and entities pile up.
On what Rust version does Testовый sit?
Rust network protocol 2635 and build 168909 on Linux is what Testовый runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
When does Testовый wipe, and how often?
Too few wipes on Testовый are recorded to confirm the schedule, so its tag guides the prediction. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 8 hours. The tags carry a weekly wipe schedule.
What should you expect from wipe day on Testовый?
The average peak on its recent wipes was 2 players. Peak numbers came 1 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 50% of its recent wipes. In the other wipes it slipped under half by day 3.
Player count
What position does Testовый hold in the rankings?
Over the last seven days, Testовый has #5,231 for player hours, in the top 23% of all ranked servers and #1,755 in Europe. In the duo group, it ranks #263.
How many players does Testовый usually have?
With 5 slots available, Testовый currently has 1 players. The seven-day average is 0 players, with a peak of 2. Over the last 48 hours, the peak hour was 14:00 UTC, averaging 2 players.
Lists and filters
What do Testовый's tags stand for?
The game's browser takes its cue from the tags Testовый has set: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): 5 slots are available; ts2 (Group limit): No team may go above 2; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^w (Weekly): A wipe happens every week; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Carbon provides the plugin framework here; EU (Europe): In the server browser it appears under Europe. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Who operates Testовый?
9 other servers we track also use a bloodrust.io hostname, so they and Testовый most likely share an operator.
Where does Testовый appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Testовый: Duo servers, marked like a report, European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
Server rules
Which rules does Testовый enforce, and what are its settings?
Nothing in the name of Testовый states a gather rate. The cap on group size is 2 players (duo). You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Which map is in play on Testовый?
A procedural map of size 1,024 and seed 6667, generated by the game, is what Testовый runs. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Procedural.
Connecting
How should you connect to Testовый?
To connect, start Rust, press F1, and type client.connect 185.207.214.233:10000. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://telegram.org/.
Server tags
what each one means
Published asmp5,ptrak,$r?,v2635,^z,^y,^w,EU,gmrust,cs168909,ts2
Game
gmrust
Game modeSurvival in the standard Rust style.
mp5
Max players5 slots are available.
ts2
Group limitNo team may go above 2.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyA wipe happens every week.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonCarbon provides the plugin framework here.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A); population is the one to work on (F).