On the class lists: D (51), with population over 48 hours and no performance mark.
Players now0/ 1500% full
7-day average0peak 1
Rank#14,509top 65%
Last wipe23d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 150 on average. Plenty of space to grow.
Standingrank on player hours
35/ 100
F
Working its way up from the back of the class: #14,509 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 130 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
24/ 100
F
Lost ground: down 7,428 places this week. A strong wipe could turn it round.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···F···
·W·····
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap5 daysbetween real wipes
wipe-day peak3players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Tue 6 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 4, 7 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 6 Oct, 19:58 UTC23d ago
4
–
running
0
Thu 1 Oct, 18:50 UTCFW28d ago
2
✓ held half
5 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Atlântida Perdida PvE [Açores/PT]?
No region is published for Atlântida Perdida PvE [Açores/PT]. Rust Server Score takes the server's word for its location and does not trace the hardware. 162.19.81.110:2530 is the address to use.
How dependable is Atlântida Perdida PvE [Açores/PT], and is it online at the moment?
Right now, Atlântida Perdida PvE [Açores/PT] is online. About 2 days 17 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Is Atlântida Perdida PvE [Açores/PT] smooth to play on?
It never fell below 25 server fps in the last 48 hours, averaging 130. Up to 120,875 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 6,916 MB. When fps is low and entities climb, that is lag to players.
On what Rust version does Atlântida Perdida PvE [Açores/PT] sit?
Rust network protocol 2635 and build 168909 on Linux is what Atlântida Perdida PvE [Açores/PT] runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does Atlântida Perdida PvE [Açores/PT] wipe, and how often?
The record holds too few of Atlântida Perdida PvE [Açores/PT]'s wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 23 days 1 hours.
What should you expect from wipe day on Atlântida Perdida PvE [Açores/PT]?
The average peak on its recent wipes was 3 players. Peak numbers came 7 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 100% of its recent wipes.
Player numbers
Where does Atlântida Perdida PvE [Açores/PT] sit among Rust servers?
In the top 65% of all ranked servers, Atlântida Perdida PvE [Açores/PT] sits at #14,509 for player hours over the last seven days.
How many players does Atlântida Perdida PvE [Açores/PT] usually have?
Atlântida Perdida PvE [Açores/PT] is showing 0 players right now, with 150 slots in total. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, the peak hour was 08:00 UTC, averaging 0 players.
Tags and filters
What is meant by the tags on Atlântida Perdida PvE [Açores/PT]?
You'll see Atlântida Perdida PvE [Açores/PT] tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp150 (Max players): 150 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does Atlântida Perdida PvE [Açores/PT] appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Atlântida Perdida PvE [Açores/PT]: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
What settings and rules apply on Atlântida Perdida PvE [Açores/PT]?
The name of Atlântida Perdida PvE [Açores/PT] gives no gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Atlântida Perdida PvE [Açores/PT] uses?
The game generates the procedural map on Atlântida Perdida PvE [Açores/PT] at size 4,000 with seed 12345. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How should you connect to Atlântida Perdida PvE [Açores/PT]?
To connect, start Rust, press F1, and type client.connect 162.19.81.110:2530. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp150,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp150
Max players150 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).