Working its way up from the back of the class: #15,903 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
10/ 100
F
Lost ground: down 12,566 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (F); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers, top 86% in EU, and #202 of the solo servers (top 91%). Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 17:52 UTC, in 4h.
Its biweekly schedule tag · low confidence
usual gap14 daysbetween real wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 12
Coming wipes
4hThu 29 Oct, 17:52 UTC
7d 5hThu 5 Nov, 19:00 UTCFW
14d 4hThu 12 Nov, 17:52 UTC
28d 4hThu 26 Nov, 17:52 UTC
35d 5hThu 3 Dec, 19:00 UTCFW
42d 4hThu 10 Dec, 17:52 UTC
The first 48 hours of its last wipes
Thu 1 OctThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:52 UTCFW27d ago
0
–
running
0
Thu 17 Sep, 17:56 UTC41d ago
8
halved by day 12
14 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Rock to Rockets - Solo only WE HAVE MOVED! CHECK NEW IP sit?
The EU tag on Rock to Rockets - Solo only WE HAVE MOVED! CHECK NEW IP puts it in Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 162.19.94.146:26015.
How dependable is Rock to Rockets - Solo only WE HAVE MOVED! CHECK NEW IP, and is it online at the moment?
You cannot join now: Rock to Rockets - Solo only WE HAVE MOVED! CHECK NEW IP is offline, last seen 27 days ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Which Rust version is Rock to Rockets - Solo only WE HAVE MOVED! CHECK NEW IP running?
You will find Rock to Rockets - Solo only WE HAVE MOVED! CHECK NEW IP on Rust network protocol 2634 and build 166494, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does Rock to Rockets - Solo only WE HAVE MOVED! CHECK NEW IP reset?
Its tag sets the prediction, as the record holds too few of Rock to Rockets - Solo only WE HAVE MOVED! CHECK NEW IP's wipes to confirm its schedule. Expect the next wipe on Thursday 29 October at 17:52 UTC. 27 days 19 hours have passed since this world was made. A fortnightly wipe schedule appears in its tags.
What happens on Rock to Rockets - Solo only WE HAVE MOVED! CHECK NEW IP when wipe day arrives?
Across its recent wipes, the busiest moments averaged 4 players. 0 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 0% of its recent wipes. In the other wipes it slipped under half by day 12.
Player count
Where does Rock to Rockets - Solo only WE HAVE MOVED! CHECK NEW IP sit among Rust servers?
Over the last seven days, Rock to Rockets - Solo only WE HAVE MOVED! CHECK NEW IP has #15,903 for player hours, in the top 70% of all ranked servers and #2,480 in Europe. It comes #202 among servers in the solo group.
How many players does Rock to Rockets - Solo only WE HAVE MOVED! CHECK NEW IP usually have?
Rock to Rockets - Solo only WE HAVE MOVED! CHECK NEW IP is offline at the moment; the last time it was seen was 27 days ago.
Lists and filters
What do Rock to Rockets - Solo only WE HAVE MOVED! CHECK NEW IP's tags stand for?
gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): 50 slots are available; ts1 (Group limit): A team can hold 1 players at most; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166494 (Build): The game build is 166494; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^b (Biweekly): A wipe happens once a fortnight; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): Oxide (uMod) provides the plugin framework here; EU (Europe): The server browser lists it under Europe are the tags Rock to Rockets - Solo only WE HAVE MOVED! CHECK NEW IP publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Who is behind Rock to Rockets - Solo only WE HAVE MOVED! CHECK NEW IP?
A rocktorockets.com hostname is published by Rock to Rockets - Solo only WE HAVE MOVED! CHECK NEW IP, and 1 other server we track does the same, which points to one operator running them.
Which lists and filters on Rust Server Score show Rock to Rockets - Solo only WE HAVE MOVED! CHECK NEW IP?
These Rust Server Score lists count Rock to Rockets - Solo only WE HAVE MOVED! CHECK NEW IP among them: European Rust servers, graded, Best community servers, graded, Solo Rust servers, graded and Vanilla Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: Solo; Wipe schedule: Every two weeks.
Map and rules
How is Rock to Rockets - Solo only WE HAVE MOVED! CHECK NEW IP set up, and what rules does it keep?
The name of Rock to Rockets - Solo only WE HAVE MOVED! CHECK NEW IP gives no gather rate. This is a solo-only server, so teams cannot form. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. The plugin count runs to Oxide. The vanilla label is its own: you get the unmodified game: no rate changes, no kits, no rule changes. The server runs Valve's anti-cheat, VAC.
Which map is in play on Rock to Rockets - Solo only WE HAVE MOVED! CHECK NEW IP?
A procedural map of size 4,250 and seed 1583848389, generated by the game, is what Rock to Rockets - Solo only WE HAVE MOVED! CHECK NEW IP runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How should you connect to Rock to Rockets - Solo only WE HAVE MOVED! CHECK NEW IP?
Enter client.connect 162.19.94.146:26015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/cHyUrcbxKQ.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,^b,^v,EU,gmvanilla,cs166494,ts1,^o
Game
gmvanilla
Game modeSurvival, vanilla style.
mp50
Max players50 slots are available.
ts1
Group limitA team can hold 1 players at most.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166494
BuildThe game build is 166494.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); wipes are the one to work on (F).