On the class lists: C− (58), with population over 48 hours and no performance mark.
Players now0/ 700% full
7-day average0peak 8
Rank#5,854top 26%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 70 on average. Plenty of space to grow.
Standingrank on player hours
74/ 100
B−
Holds a respectable place: #5,854 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 235 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
64/ 100
C
Moving up: up 1,652 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 26% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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······W
WWWWWWW
WWWWWWW
WWWW
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 04:02 UTC17h ago
–
–
–
0
Wed 28 Oct, 04:02 UTC1d ago
–
–
–
0
Tue 27 Oct, 04:02 UTC2d ago
–
–
–
0
Mon 26 Oct, 04:02 UTC3d ago
–
–
–
1
Sun 25 Oct, 04:02 UTC4d ago
–
–
–
0
Sat 24 Oct, 04:02 UTC5d ago
–
–
–
0
Fri 23 Oct, 04:02 UTC6d ago
–
–
–
0
Thu 22 Oct, 04:02 UTC7d ago
–
–
–
0
Wed 21 Oct, 04:02 UTC8d ago
–
–
–
0
Tue 20 Oct, 04:02 UTC9d ago
–
–
–
0
Mon 19 Oct, 04:02 UTC10d ago
–
–
–
0
Sun 18 Oct, 04:03 UTC11d ago
–
–
–
0
Sat 17 Oct, 04:02 UTC12d ago
–
–
–
0
Fri 16 Oct, 14:35 UTC13d ago
–
–
–
0
Fri 16 Oct, 04:02 UTC13d ago
–
–
–
0
Thu 15 Oct, 04:02 UTC14d ago
–
–
–
0
Wed 14 Oct, 04:02 UTC15d ago
–
–
–
0
Tue 13 Oct, 04:02 UTC16d ago
–
–
–
0
Mon 12 Oct, 04:02 UTC17d ago
–
–
–
0
Sun 11 Oct, 04:02 UTC18d ago
–
–
–
0
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
RSPN home of RUSCAR leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 162.216.115.123:28080.
How reliable is RSPN home of RUSCAR, and is it up?
The server is up: RSPN home of RUSCAR is online now. The uptime it reports puts the last restart at about 8 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Is RSPN home of RUSCAR smooth to play on?
It never fell below 123 server fps in the last 48 hours, averaging 235. Up to 5,609 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 2,766 MB of memory. When fps is low and entities climb, that is lag to players.
What Rust version is RSPN home of RUSCAR on?
You will find RSPN home of RUSCAR on Rust network protocol 2635 and build 168909, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does RSPN home of RUSCAR wipe its map?
A fresh world arrives every few hours on RSPN home of RUSCAR, so there is no wipe schedule to keep and no reset counts as a wipe.
Population
Where does RSPN home of RUSCAR place in the wider field of Rust servers?
In the top 26% of all ranked servers, RSPN home of RUSCAR sits at #5,854 for player hours over the last seven days.
Is RSPN home of RUSCAR a busy server?
With 70 slots available, RSPN home of RUSCAR currently has 0 players. The seven-day average is 0 players, with a peak of 8. The highest average in the last 48 hours came at 13:00 UTC, with 0 players.
Lists and filters
How should you read the tags on RSPN home of RUSCAR?
You'll see RSPN home of RUSCAR tagged with gmrust (Game mode): Survival in the standard Rust style; mp70 (Max players): The server holds 70 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Carbon provides the plugin framework here in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show RSPN home of RUSCAR?
Rust Server Score lists that include RSPN home of RUSCAR: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Rules and settings
What settings and rules apply on RSPN home of RUSCAR?
You will find no gather rate in the name of RSPN home of RUSCAR. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. The server runs Valve's anti-cheat, VAC.
Can you tell me which map RSPN home of RUSCAR uses?
A procedural map of size 6,000 and seed 481981, generated by the game, is what RSPN home of RUSCAR runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
How to join
What is the way to join RSPN home of RUSCAR?
Enter client.connect 162.216.115.123:28080 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp70,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
Game modeSurvival in the standard Rust style.
mp70
Max playersThe server holds 70 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).