Working its way up from the back of the class: #16,000 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 953 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is My Oxide Rust Server [LAN/No-EAC] based in?
No region is published for My Oxide Rust Server [LAN/No-EAC]. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 162.35.99.121:28015.
How dependable is My Oxide Rust Server [LAN/No-EAC], and is it online at the moment?
At this moment, My Oxide Rust Server [LAN/No-EAC] is offline; the last time it was seen was 24 days 22 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 4 October 2026, Rust Server Score saw it for the first time.
What Rust version is My Oxide Rust Server [LAN/No-EAC] on?
The server My Oxide Rust Server [LAN/No-EAC] is on Rust network protocol 2631 and build 158240 under Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does My Oxide Rust Server [LAN/No-EAC] reset?
The record holds too few of My Oxide Rust Server [LAN/No-EAC]'s wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 92 days 23 hours.
Population
What position does My Oxide Rust Server [LAN/No-EAC] hold in the rankings?
Over the last seven days, My Oxide Rust Server [LAN/No-EAC] has #16,000 for player hours, in the top 71% of all ranked servers.
Is My Oxide Rust Server [LAN/No-EAC] a busy server?
It has been 24 days 22 hours since My Oxide Rust Server [LAN/No-EAC] was last seen, and it is offline right now.
Lists and filters
What do My Oxide Rust Server [LAN/No-EAC]'s tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2631 (Protocol): To get in, your game needs to be on the same version: the protocol is 2631; cs158240 (Build): The game build is 158240; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags My Oxide Rust Server [LAN/No-EAC] publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does My Oxide Rust Server [LAN/No-EAC] appear in the Rust Server Score lists and filters?
Rust Server Score lists that include My Oxide Rust Server [LAN/No-EAC]: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
How is My Oxide Rust Server [LAN/No-EAC] set up, and what rules does it keep?
Nothing in the name of My Oxide Rust Server [LAN/No-EAC] states a gather rate. The default of 8 players applies as the group cap. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server does not run VAC, Valve's anti-cheat.
My Oxide Rust Server [LAN/No-EAC] runs which map?
The game generates a procedural map for My Oxide Rust Server [LAN/No-EAC].
Getting in
How do you get onto My Oxide Rust Server [LAN/No-EAC]?
To connect, start Rust, press F1, and type client.connect 162.35.99.121:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2631,gmrust,cs158240,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2631
ProtocolTo get in, your game needs to be on the same version: the protocol is 2631.
cs158240
BuildThe game build is 158240.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).