On the class lists: D (49), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,399top 69%
Last wipe9d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,399 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
17/ 100
F
Lost ground: down 10,020 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in wipe hold (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
11 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap0.9 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Mon 19 OctSun 18 OctSat 17 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 19 Oct, 02:12 UTC9d ago
1
–
running
1
Sun 18 Oct, 13:17 UTC9d ago
1
–
0.5 days
0
Sat 17 Oct, 10:18 UTC10d ago
1
–
1.1 days
1
Fri 16 Oct, 13:40 UTC11d ago
1
–
0.9 days
1
Sun 11 Oct, 22:45 UTC16d ago
1
✓ held half
4.6 days
0
Sat 10 Oct, 15:34 UTC17d ago
1
–
1.3 days
1
Fri 9 Oct, 16:06 UTC18d ago
1
–
1 days
1
Fri 9 Oct, 02:57 UTC19d ago
1
–
0.5 days
0
Thu 8 Oct, 13:08 UTC19d ago
1
–
0.6 days
0
Mon 5 Oct, 08:49 UTC23d ago
1
–
3.2 days
0
Thu 24 Sep, 03:18 UTC34d ago
1
halved by day 9
11.2 days
0
Mon 21 Sep, 15:02 UTC36d ago
2
✓ held half
2.5 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by UMAISAKEUMAISAKE. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 162.43.26.65:28015 is the address to use.
How reliable is UMAISAKEUMAISAKE, and is it up?
At this moment, UMAISAKEUMAISAKE is offline; the last time it was seen was 4 days 21 hours ago. It was up 1 of 168 hours over the last 7 full days, which is 1% of the time. It was first seen by Rust Server Score on 21 September 2026.
What Rust version is UMAISAKEUMAISAKE on?
You will find UMAISAKEUMAISAKE on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does UMAISAKEUMAISAKE reset?
No next wipe can be predicted for UMAISAKEUMAISAKE, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 9 days 7 hours.
What should you expect from wipe day on UMAISAKEUMAISAKE?
The average peak on its recent wipes was 1 players. 0 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 100% of its recent wipes.
Player numbers
Where does UMAISAKEUMAISAKE place in the wider field of Rust servers?
Over the last seven days, UMAISAKEUMAISAKE has #15,399 for player hours, in the top 69% of all ranked servers.
How many players does UMAISAKEUMAISAKE usually have?
It has been 4 days 21 hours since UMAISAKEUMAISAKE was last seen, and it is offline right now. For the last seven days, the average number of players was 0.
Tags
How should you read the tags on UMAISAKEUMAISAKE?
gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags UMAISAKEUMAISAKE publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show UMAISAKEUMAISAKE?
Rust Server Score lists that include UMAISAKEUMAISAKE: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules and settings
What settings and rules apply on UMAISAKEUMAISAKE?
Nothing in the name of UMAISAKEUMAISAKE states a gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
UMAISAKEUMAISAKE runs which map?
A procedural map of size 5,000 and seed 753808557, generated by the game, is what UMAISAKEUMAISAKE runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
What is the way to join UMAISAKEUMAISAKE?
Enter client.connect 162.43.26.65:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max players50 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in wipe hold (A+); population is the one to work on (F).