On the class lists: F (35), with population over 48 hours and no performance mark.
Players now0/ 10% full
7-day average0peak –
Rank#15,327top 69%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 1 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,327 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 183 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 202 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap9.7 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2
The first 48 hours of its last wipes
Fri 2 OctTue 22 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 03:02 UTC27d ago
1
–
running
0
Tue 22 Sep, 10:42 UTC37d ago
1
halved by day 2
9.7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Rust Server. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 162.43.52.216:28015.
Is Rust Server up, and how steady is its uptime?
You can join now: Rust Server is online. About 11 days 20 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 22 September 2026, Rust Server Score saw it for the first time.
Does Rust Server perform well?
It never fell below 108 server fps in the last 48 hours, averaging 183. Up to 48,494 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 2,797 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is Rust Server running?
You will find Rust Server on Rust network protocol 2634 and build 167781, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does Rust Server wipe, and how often?
The record holds too few of Rust Server's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 27 days 14 hours.
What happens on Rust Server when wipe day arrives?
The average peak on its recent wipes was 1 players. Peak numbers came 0 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. Day 2 is when it sank below half in the wipes that did not hold.
Player count
Where does Rust Server place in the wider field of Rust servers?
In the top 69% of all ranked servers, Rust Server sits at #15,327 for player hours over the last seven days.
How many players does Rust Server usually have?
Rust Server is showing 0 players right now, with 1 slots in total. Over the past seven days, the average player count was 0.
Tags
What is meant by the tags on Rust Server?
gmrust (Game mode): Rust survival, played by the standard rules; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^p (PvE): The danger comes from the world, not from other players are the tags Rust Server publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Rust Server?
Rust Server Score lists that include Rust Server: Best community servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Map and rules
Which rules does Rust Server enforce, and what are its settings?
Nothing in the name of Rust Server states a gather rate. With no change from the game default, groups take up to 8 players. You get pve here, no PvP between players. You will see it in the Community section of the server browser, since it is a community server. The server runs Valve's anti-cheat, VAC.
Rust Server runs which map?
A procedural map of size 3,000 and seed 50000, generated by the game, is what Rust Server runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How do you get onto Rust Server?
To connect, start Rust, press F1, and type client.connect 162.43.52.216:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp1,ptrak,$r?,v2634,^p,gmrust,cs167781,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp1
Max playersThe server holds 1 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167781
BuildBuild number: 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).