On the class lists: C (61), with population over 48 hours and no performance mark.
Players now11/ 2006% full
7-day average17peak 57
Rank#710top 3%
Last wipe26d agomonthly schedule
Next wipe8d 13hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
8/ 100
F
A quiet classroom so far: 17 of 200 on average. Plenty of space to grow.
Standingrank on player hours
97/ 100
A+
Well up the rankings: #710 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
92/ 100
A
Mostly smooth: 55 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
45/ 100
D
Slipped a little: down 68 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in standing (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 3% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 13h.
The force wipe · high confidence
wipe-day peak91players, last three wipes
Coming wipes
8d 13hThu 5 Nov, 19:00 UTCFW
36d 13hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 91, 20 hours in, with 2 in the queue.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:13 UTCFW26d ago
91+2 queue
–
running
20
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does JP RustPvE kokuu Server No kill No raid beeginner sit?
You won't find a region tag on JP RustPvE kokuu Server No kill No raid beeginner, but its name indicates Asia. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 162.43.5.201:28015 is the address to use.
How reliable is JP RustPvE kokuu Server No kill No raid beeginner, and is it up?
You can join now: JP RustPvE kokuu Server No kill No raid beeginner is online. About 25 hours ago, it restarted, based on the uptime it reports. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Does JP RustPvE kokuu Server No kill No raid beeginner perform well?
It never fell below 40 server fps in the last 48 hours, averaging 55. Up to 162,687 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 5,595 MB of memory. When fps is low and entities climb, that is lag to players.
What Rust version is JP RustPvE kokuu Server No kill No raid beeginner on?
The server JP RustPvE kokuu Server No kill No raid beeginner is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does JP RustPvE kokuu Server No kill No raid beeginner reset?
JP RustPvE kokuu Server No kill No raid beeginner wipes with the force wipe and at no other time. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 26 days 11 hours have passed since this world was made. Its tags record that it wipes monthly.
What should you expect from wipe day on JP RustPvE kokuu Server No kill No raid beeginner?
The average peak on its recent wipes was 91 players. With 2 players queued, the latest wipe's crowd peaked 20 hours after it started.
Population
Where does JP RustPvE kokuu Server No kill No raid beeginner place in the wider field of Rust servers?
In the top 3% of all ranked servers, JP RustPvE kokuu Server No kill No raid beeginner sits at #710 for player hours over the last seven days.
Is JP RustPvE kokuu Server No kill No raid beeginner a busy server?
With 200 slots available, JP RustPvE kokuu Server No kill No raid beeginner currently has 11 players. The seven-day average is 17 players, with a peak of 57. The highest average in the last 48 hours came at 13:00 UTC, with 36 players.
Tags
What is meant by the tags on JP RustPvE kokuu Server No kill No raid beeginner?
The game's browser takes its cue from the tags JP RustPvE kokuu Server No kill No raid beeginner has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp200 (Max players): Its slot count is 200; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^p (PvE): This is player against world: players do not fight each other. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature JP RustPvE kokuu Server No kill No raid beeginner?
Rust Server Score lists that include JP RustPvE kokuu Server No kill No raid beeginner: Best community servers, graded, Rust PvE servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v and PvE ^p; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average.
Server rules
How is JP RustPvE kokuu Server No kill No raid beeginner set up, and what rules does it keep?
You will find no gather rate in the name of JP RustPvE kokuu Server No kill No raid beeginner. With no change from the game default, groups take up to 8 players. It runs pve, no PvP between players. Under Community in the server browser you will find this community server. Vanilla is what it calls itself: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map JP RustPvE kokuu Server No kill No raid beeginner uses?
The game generates the procedural map on JP RustPvE kokuu Server No kill No raid beeginner at size 4,250 with seed 682016. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How should you connect to JP RustPvE kokuu Server No kill No raid beeginner?
To connect, start Rust, press F1, and type client.connect 162.43.5.201:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/MkAJz45E7.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^m,^v,^p,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp200
Max playersIts slot count is 200.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in standing (A+); population is the one to work on (F).