On the class lists: C (62), with population over 48 hours and no performance mark.
Players now4/ 508% full
7-day average5peak 17
Rank#1,365top 6%
Last wipe26d agomonthly schedule
Next wipe9d 0hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
10/ 100
F
A quiet classroom so far: 5 of 50 on average. Plenty of space to grow.
Standingrank on player hours
94/ 100
A
Well up the rankings: #1,365 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
46/ 100
D
Slipped a little: down 109 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 6% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h.
The force wipe · high confidence
wipe-day peak31players, last three wipes
Coming wipes
9d 0hThu 5 Nov, 19:00 UTCFW
37d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 31, 44 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:08 UTCFW26d ago
31
–
running
6
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [SEA] tRust SG PvE Monthly Vanilla based in?
The name of [SEA] tRust SG PvE Monthly Vanilla points to Asia, though no region tag is set. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 103.107.199.231:28015.
How reliable is [SEA] tRust SG PvE Monthly Vanilla, and is it up?
You can join now: [SEA] tRust SG PvE Monthly Vanilla is online. About 18 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Is [SEA] tRust SG PvE Monthly Vanilla smooth to play on?
It never fell below 28 server fps in the last 48 hours, averaging 30. Buildings, deployables and everything else in the world added up to as many as 193,768 entities. Up to 5,347 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is [SEA] tRust SG PvE Monthly Vanilla running?
Rust network protocol 2635 and build 168909 on Windows is what [SEA] tRust SG PvE Monthly Vanilla runs. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does [SEA] tRust SG PvE Monthly Vanilla reset?
Once a month, [SEA] tRust SG PvE Monthly Vanilla wipes with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 26 days have passed since this world was made. Its tags record that it wipes monthly.
What happens on [SEA] tRust SG PvE Monthly Vanilla when wipe day arrives?
Recent wipes have peaked at 31 players on average. The crowd on the latest wipe was largest 44 hours after it began.
Population
What position does [SEA] tRust SG PvE Monthly Vanilla hold in the rankings?
Over the last seven days, [SEA] tRust SG PvE Monthly Vanilla has #1,365 for player hours, in the top 6% of all ranked servers.
What does the population on [SEA] tRust SG PvE Monthly Vanilla look like?
Right now, 4 players are on [SEA] tRust SG PvE Monthly Vanilla, which has 50 slots. The seven-day average is 5 players, with a peak of 17. The highest average in the last 48 hours came at 13:00 UTC, with 13 players.
Lists and filters
How should you read the tags on [SEA] tRust SG PvE Monthly Vanilla?
gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^t (Tutorial on): Facepunch's tutorial gives new players a starting point here; ^p (PvE): The danger comes from the world, not from other players; ^y (Carbon): Plugin framework: Carbon are the tags [SEA] tRust SG PvE Monthly Vanilla publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Who operates [SEA] tRust SG PvE Monthly Vanilla?
One operator most likely runs these: [SEA] tRust SG PvE Monthly Vanilla and 1 other server we track all publish a tucny.com hostname.
Which Rust Server Score filters and lists feature [SEA] tRust SG PvE Monthly Vanilla?
These Rust Server Score lists count [SEA] tRust SG PvE Monthly Vanilla among them: Rust tutorial servers, graded, Best community servers, graded, Rust PvE servers, graded and Vanilla Rust servers, graded. You can find it under these server-list filters: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Tutorial on ^t and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
How is [SEA] tRust SG PvE Monthly Vanilla set up, and what rules does it keep?
Nothing in the name of [SEA] tRust SG PvE Monthly Vanilla states a gather rate. The group limit stays at the game's default of 8 players. pve is the mode here, no PvP between players. Under Community in the server browser you will find this community server. Plugins on it number Carbon. Vanilla is what it calls itself: you get the unmodified game: no rate changes, no kits, no rule changes. The server runs Valve's anti-cheat, VAC.
[SEA] tRust SG PvE Monthly Vanilla runs which map?
A procedural map of size 5,000 and seed 691753759, generated by the game, is what [SEA] tRust SG PvE Monthly Vanilla runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How do you get onto [SEA] tRust SG PvE Monthly Vanilla?
Enter client.connect 103.107.199.231:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/FpFyKbj.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^y,^m,^v,^t,^p,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max players50 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Gameplay
^t
Tutorial onFacepunch's tutorial gives new players a starting point here.
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).