Skip to the page
Every Rust server graded on real, live numbers. 88,321 players on the roll · 11,824 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 163.44.114.163:28015
Name of server

AkiRustServer

RegisterAbsentOffline
Region–
Address163.44.114.163:28015
Last checked3h ago
moddedoxide
Launch Rust and join
Overall grade

Working towards

45 out of 100, the average of 6 subjects

On the class lists: F (34), with population over 48 hours and no performance mark.

Players now 0/ 50 0% full
7-day average0peak 1
Rank#11,184top 50%
Last wipe26d agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours 50/ 100 Working its way up from the back of the class: #11,184 on player hours.
Uptimehours on the list, last 48 90/ 100 Good attendance: on the list 43 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 198 server fps on average.
Wipeskeeping the crowd after a wipe 0/ 100 Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago 29/ 100 Lost ground: down 4,739 places this week. A strong wipe could turn it round.

A term to build on. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
00.250.50.75122:0006:0015:0000:0009:0017:00

Hourly average and peak, UTC.

Server performance

010020030040022:0006:0015:0000:0009:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

2 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap9.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sat 3 OctSat 3 OctMon 14 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 17:11 UTC26d ago 2 – running 0
Sat 3 Oct, 10:38 UTC26d ago 2 – 0.3 days 0
Mon 14 Sep, 17:50 UTC45d ago 1 halved by day 1 18.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
60 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
124 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 119 on average
99 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
33 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 92 on average
113 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
344 / 350

Quick answers

from the figures on this page

Server details

Where in the world is AkiRustServer?

No region is published for AkiRustServer. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 163.44.114.163:28015.

Is AkiRustServer up, and how steady is its uptime?

You cannot join now: AkiRustServer is offline, last seen 3 hours ago. According to its reported uptime, the last restart was about 38 minutes ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.

Does AkiRustServer perform well?

It never fell below 45 server fps in the last 48 hours, averaging 198. At its peak, it held 11,735 entities, including buildings, deployables and all else in the world. At its highest, it used 1,618 MB of memory. When fps is low and entities climb, that is lag to players.

On what Rust version does AkiRustServer sit?

The server AkiRustServer is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.

Resets

How frequently does AkiRustServer wipe its map?

AkiRustServer wipes at times that vary, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 26 days 3 hours.

What should you expect from wipe day on AkiRustServer?

Across its recent wipes, the busiest moments averaged 2 players. 1 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. Day 1 is when it sank below half in the wipes that did not hold.

Player numbers

Where does AkiRustServer place in the wider field of Rust servers?

In the top 50% of all ranked servers, AkiRustServer sits at #11,184 for player hours over the last seven days.

What does the population on AkiRustServer look like?

It has been 3 hours since AkiRustServer was last seen, and it is offline right now. It peaked at 1 and averaged 0 players over the last seven days. The busiest time in the last 48 hours was 15:00 UTC, with an average of 1 players.

Lists and filters

What do AkiRustServer's tags stand for?

The game's browser takes its cue from the tags AkiRustServer has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): Its slot count is 50; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which Rust Server Score filters and lists feature AkiRustServer?

Rust Server Score lists that include AkiRustServer: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules and settings

How is AkiRustServer set up, and what rules does it keep?

The name of AkiRustServer gives no gather rate. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.

Can you tell me which map AkiRustServer uses?

A procedural map of size 3,584 and seed 1337, generated by the game, is what AkiRustServer runs. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: COLONY.

Getting in

What is the way to join AkiRustServer?

Enter client.connect 163.44.114.163:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp50
Max players Its slot count is 50.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2635
Protocol The game protocol is 2635, so your game must match that version to join.
cs168909
Build The game build is 168909.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code There is no region code on this server.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Because settings or plugins change how it plays, it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.