On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,358top 69%
Last wipe223d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,358 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 63 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 233 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The region code for RustServer_23969 is us3, but no region is published. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 163.44.99.196:28015 is the address to use.
Is RustServer_23969 up, and how steady is its uptime?
You can join now: RustServer_23969 is online. About 6 days 3 hours ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Is RustServer_23969 smooth to play on?
The average over the last 48 hours was 63 server fps, and it never went below 37. Up to 92,131 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 3,463 MB. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is RustServer_23969 on?
The server RustServer_23969 is on Rust network protocol 2622 and build 145743 under Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does RustServer_23969 reset?
The record holds too few of RustServer_23969's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 223 days 15 hours have passed since this world was made.
Player numbers
Where does RustServer_23969 sit among Rust servers?
Over the last seven days, RustServer_23969 has #15,358 for player hours, in the top 69% of all ranked servers.
How many players does RustServer_23969 usually have?
Right now, 0 players are on RustServer_23969, which has 50 slots. For the last seven days, the average number of players was 0.
Tags and filters
What is meant by the tags on RustServer_23969?
You'll see RustServer_23969 tagged with gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2622 (Protocol): To get in, your game needs to be on the same version: the protocol is 2622; cs145743 (Build): Build number: 145743; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $rus3 (Region code): us3 is the region code this server uses; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show RustServer_23969?
Rust Server Score lists that include RustServer_23969: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
How is RustServer_23969 set up, and what rules does it keep?
You will find no gather rate in the name of RustServer_23969. With no change from the game default, groups take up to 8 players. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map RustServer_23969 uses?
The game generates the procedural map on RustServer_23969 at size 4,000 with seed 12757. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
What is the way to join RustServer_23969?
Enter client.connect 163.44.99.196:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$rus3,v2622,gmrust,cs145743,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2622
ProtocolTo get in, your game needs to be on the same version: the protocol is 2622.
cs145743
BuildBuild number: 145743.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$rus3
Region codeus3 is the region code this server uses.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).