On the class lists: C (63), with population over 48 hours and no performance mark.
Players now0/ ?
7-day average0peak 1
Rank#13,910top 63%
Last wipe15h agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
unmarked
–
No weekly average to mark yet.
Standingrank on player hours
37/ 100
F
Working its way up from the back of the class: #13,910 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
67/ 100
C+
Slows down under load at times: 40 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
55/ 100
C−
Moving up: up 1,263 places this week.
A fair term, with more to come.
Strongest in uptime (A+); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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·W·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 14:29 UTC15h ago
–
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Hat's Server 2. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 166.1.120.60:28018.
How dependable is Hat's Server 2, and is it online at the moment?
The server is up: Hat's Server 2 is online now. According to its reported uptime, the last restart was about 13 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. It was first seen by Rust Server Score on 20 October 2026.
Is Hat's Server 2 smooth to play on?
It averaged 40 server fps over the last 48 hours, with a low of 38. At its peak, it held 122,996 entities, including buildings, deployables and all else in the world. Memory use reached up to 5,573 MB. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Hat's Server 2 sit?
Rust network protocol 2635 and build 168909 on Linux is what Hat's Server 2 runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does Hat's Server 2 wipe, and how often?
There are too few wipes on record for Hat's Server 2 to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 15 hours.
Player count
Where does Hat's Server 2 place in the wider field of Rust servers?
Over the last seven days, Hat's Server 2 has #13,910 for player hours, in the top 63% of all ranked servers.
What does the population on Hat's Server 2 look like?
Hat's Server 2 has 0 players at the moment. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, the peak hour was 14:00 UTC, averaging 0 players.
Lists and filters
What do Hat's Server 2's tags stand for?
The game's browser takes its cue from the tags Hat's Server 2 has set: gmrust (Game mode): Rust survival, played by the standard rules; mp0 (Max players): Its slot count is 0; ts50 (Group limit): Teams cap out at 50; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Hat's Server 2 appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Hat's Server 2: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Rules and settings
What settings and rules apply on Hat's Server 2?
You will find no gather rate in the name of Hat's Server 2. The limit for a group is 50 players. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. You are covered by VAC, Valve's anti-cheat.
Which map is in play on Hat's Server 2?
A procedural map of size 4,000 and seed 1337, generated by the game, is what Hat's Server 2 runs. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
Getting in
What is the way to join Hat's Server 2?
To connect, start Rust, press F1, and type client.connect 166.1.120.60:28018. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2635,gmrust,cs168909,ts50,^z,^y
Game
gmrust
Game modeRust survival, played by the standard rules.
mp0
Max playersIts slot count is 0.
ts50
Group limitTeams cap out at 50.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); standing is the one to work on (F).