On the class lists: D (46), with population over 48 hours and no performance mark.
Players now0/ ?
7-day average0peak –
Rank#15,369top 70%
Last wipe1d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
unmarked
–
No weekly average to mark yet.
Standingrank on player hours
30/ 100
F
Working its way up from the back of the class: #15,369 on player hours.
Uptimehours on the list, last 48
62/ 100
C
Missed a few lessons: on the list 30 of the last 48 hours.
Performanceserver fps, last 48 hours
67/ 100
C+
Slows down under load at times: 40 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in performance (C+); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Hat's Server 3. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 166.1.120.60:28021.
How dependable is Hat's Server 3, and is it online at the moment?
Right now, Hat's Server 3 is online. The uptime it reports puts the last restart at about 29 hours ago. It was first seen by Rust Server Score on 26 October 2026.
Is Hat's Server 3 smooth to play on?
It never fell below 40 server fps in the last 48 hours, averaging 40. Buildings, deployables and everything else in the world added up to as many as 96,000 entities. Memory use reached up to 1,834 MB. When fps is low and entities climb, that is lag to players.
Which Rust version is Hat's Server 3 running?
Rust network protocol 2635 and build 169149 on Linux is what Hat's Server 3 runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does Hat's Server 3 wipe, and how often?
Hat's Server 3 has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 30 hours.
Player numbers
Where does Hat's Server 3 sit among Rust servers?
Over the last seven days, Hat's Server 3 has #15,369 for player hours, in the top 70% of all ranked servers.
How many players does Hat's Server 3 usually have?
Hat's Server 3 has 0 players at the moment. Over the past seven days, the average player count was 0.
Lists and filters
How should you read the tags on Hat's Server 3?
gmrust (Game mode): Rust survival, played by the standard rules; mp0 (Max players): The server holds 0 slots; ts50 (Group limit): Teams cap out at 50; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs169149 (Build): Build number: 169149; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags Hat's Server 3 publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Hat's Server 3 appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Hat's Server 3: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Rules and settings
How is Hat's Server 3 set up, and what rules does it keep?
You will find no gather rate in the name of Hat's Server 3. A group here can reach 50 players. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. You are covered by VAC, Valve's anti-cheat.
Hat's Server 3 runs which map?
Hat's Server 3 runs a game-generated procedural map at size 4,750, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
Getting in
What is the way to join Hat's Server 3?
To connect, start Rust, press F1, and type client.connect 166.1.120.60:28021. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2635,gmrust,cs169149,ts50,^z,^y
Game
gmrust
Game modeRust survival, played by the standard rules.
mp0
Max playersThe server holds 0 slots.
ts50
Group limitTeams cap out at 50.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs169149
BuildBuild number: 169149.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (C+); standing is the one to work on (F).