On the class lists: C− (58), with population over 48 hours and no performance mark.
Players now0/ ?
7-day average0peak –
Rank#15,318top 69%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
unmarked
–
No weekly average to mark yet.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,318 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
67/ 100
C+
Slows down under load at times: 40 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 193 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in uptime (A); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Hat's Server 4. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 166.1.120.60:28024.
Is Hat's Server 4 up, and how steady is its uptime?
Right now, Hat's Server 4 is online. The uptime it reports puts the last restart at about 7 days ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. It was first seen by Rust Server Score on 20 October 2026.
How well does Hat's Server 4 run?
It averaged 40 server fps over the last 48 hours, with a low of 40. Buildings, deployables and everything else in the world added up to as many as 135,000 entities. Memory use reached up to 3,982 MB. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Hat's Server 4 running?
You will find Hat's Server 4 on Rust network protocol 2635 and build 168837, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does Hat's Server 4 wipe its map?
There are too few wipes on record for Hat's Server 4 to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 27 days 21 hours have passed since this world was made.
Population
Where does Hat's Server 4 sit among Rust servers?
In the top 69% of all ranked servers, Hat's Server 4 sits at #15,318 for player hours over the last seven days.
What does the population on Hat's Server 4 look like?
Right now, 0 players are on Hat's Server 4. A seven-day average of 0 players applies here.
Tags
How should you read the tags on Hat's Server 4?
You'll see Hat's Server 4 tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp0 (Max players): The server holds 0 slots; ts50 (Group limit): No team may go above 50; v2635 (Protocol): Join only if your game runs protocol 2635; cs168837 (Build): This runs on build 168837; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Hat's Server 4?
Rust Server Score lists that include Hat's Server 4: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Map and rules
How is Hat's Server 4 set up, and what rules does it keep?
You will find no gather rate in the name of Hat's Server 4. A group here can reach 50 players. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. VAC, Valve's anti-cheat, is enabled.
Hat's Server 4 runs which map?
The game generates the procedural map on Hat's Server 4 at size 4,750 with seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.
Getting in
How should you connect to Hat's Server 4?
Enter client.connect 166.1.120.60:28024 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2635,gmrust,cs168837,ts50,^z,^y
Game
gmrust
Game modeRust survival, played by the standard rules.
mp0
Max playersThe server holds 0 slots.
ts50
Group limitNo team may go above 50.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168837
BuildThis runs on build 168837.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A); standing is the one to work on (F).