On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak –
Rank#15,426top 69%
Last wipe17d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,426 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 113 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 253 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap2.7 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Sun 11 OctThu 8 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 11 Oct, 03:59 UTC17d ago
1
–
running
1
Thu 8 Oct, 10:07 UTC20d ago
1
✓ held half
2.7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Indifferent Broccoli Rust Server sit?
No region is published for Indifferent Broccoli Rust Server. Rust Server Score takes the server's word for its location and does not trace the hardware. 167.114.119.20:27200 is the address to use.
Is Indifferent Broccoli Rust Server up, and how steady is its uptime?
Right now, Indifferent Broccoli Rust Server is online. The uptime it reports puts the last restart at about 17 days 3 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. On 8 October 2026, Rust Server Score saw it for the first time.
How well does Indifferent Broccoli Rust Server run?
It never fell below 88 server fps in the last 48 hours, averaging 113. Up to 176,663 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 7,287 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is Indifferent Broccoli Rust Server running?
Rust network protocol 2634 and build 167398 on Linux is what Indifferent Broccoli Rust Server runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does Indifferent Broccoli Rust Server reset?
Indifferent Broccoli Rust Server has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 17 days 14 hours have passed since this world was made.
What happens on Indifferent Broccoli Rust Server when wipe day arrives?
Recent wipes have peaked at 1 players on average. Peak numbers came 0 hours into the latest wipe. Half the peak held until the next wipe in 100% of its recent wipes.
Player numbers
What position does Indifferent Broccoli Rust Server hold in the rankings?
Over the last seven days, Indifferent Broccoli Rust Server has #15,426 for player hours, in the top 69% of all ranked servers.
How many players does Indifferent Broccoli Rust Server usually have?
Right now, 0 players are on Indifferent Broccoli Rust Server, which has 10 slots. Over the past seven days, the average player count was 0.
Tags and filters
What is meant by the tags on Indifferent Broccoli Rust Server?
gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167398 (Build): The game build is 167398; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags Indifferent Broccoli Rust Server publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Indifferent Broccoli Rust Server appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Indifferent Broccoli Rust Server: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
How is Indifferent Broccoli Rust Server set up, and what rules does it keep?
You will find no gather rate in the name of Indifferent Broccoli Rust Server. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. Vanilla is what it calls itself: you get the unmodified game: no rate changes, no kits, no rule changes. The server runs Valve's anti-cheat, VAC.
Indifferent Broccoli Rust Server runs which map?
The game generates the procedural map on Indifferent Broccoli Rust Server at size 5,500 with seed 12345. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
What is the way to join Indifferent Broccoli Rust Server?
Enter client.connect 167.114.119.20:27200 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2634,^v,gmrust,cs167398,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp10
Max playersThe server holds 10 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167398
BuildThe game build is 167398.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).