On the class lists: C− (55), with population over 48 hours and no performance mark.
Players now0/ 3200% full
7-day average0peak 1
Rank#6,386top 29%
Last wipe11d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 320 on average. Plenty of space to grow.
Standingrank on player hours
71/ 100
B−
Holds a respectable place: #6,386 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 197 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 227 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap0.4 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak2players, last three wipes
The first 48 hours of its last wipes
Sat 17 OctSat 17 OctSat 17 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 15 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 17 Oct, 22:10 UTC11d ago
2
–
running
0
Sat 17 Oct, 12:34 UTC11d ago
2
–
0.4 days
0
Sat 17 Oct, 02:34 UTC12d ago
2
–
0.4 days
0
Thu 15 Oct, 18:54 UTC13d ago
1
–
1.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Indifferent Broccoli Rust Server based in?
You'll find no region listed by Indifferent Broccoli Rust Server. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 167.114.119.21:27210.
How reliable is Indifferent Broccoli Rust Server, and is it up?
The server is up: Indifferent Broccoli Rust Server is online now. According to its reported uptime, the last restart was about 6 days 10 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. The first sighting by Rust Server Score was on 15 October 2026.
How well does Indifferent Broccoli Rust Server run?
The average over the last 48 hours was 197 server fps, and it never went below 127. Buildings, deployables and everything else in the world added up to as many as 72,023 entities. Memory use reached up to 3,773 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is Indifferent Broccoli Rust Server running?
The server Indifferent Broccoli Rust Server is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does Indifferent Broccoli Rust Server wipe, and how often?
Indifferent Broccoli Rust Server wipes at times that vary, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 11 days 14 hours have passed since this world was made.
What happens on Indifferent Broccoli Rust Server when wipe day arrives?
Across its recent wipes, the busiest moments averaged 2 players. Peak numbers came 15 hours into the latest wipe.
Player numbers
Where does Indifferent Broccoli Rust Server sit among Rust servers?
In the top 29% of all ranked servers, Indifferent Broccoli Rust Server sits at #6,386 for player hours over the last seven days.
What does the population on Indifferent Broccoli Rust Server look like?
Indifferent Broccoli Rust Server is showing 0 players right now, with 320 slots in total. Averaging 0 players over seven days, it peaked at 1.
Tags
What is meant by the tags on Indifferent Broccoli Rust Server?
The game's browser takes its cue from the tags Indifferent Broccoli Rust Server has set: gmrust (Game mode): Rust survival, played by the standard rules; mp320 (Max players): 320 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Indifferent Broccoli Rust Server appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Indifferent Broccoli Rust Server: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server rules
What settings and rules apply on Indifferent Broccoli Rust Server?
You will find no gather rate in the name of Indifferent Broccoli Rust Server. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The vanilla label is its own: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
Indifferent Broccoli Rust Server runs which map?
Indifferent Broccoli Rust Server runs a game-generated procedural map at size 3,500, seed 1253286307. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How do you get onto Indifferent Broccoli Rust Server?
To connect, start Rust, press F1, and type client.connect 167.114.119.21:27210. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp320,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp320
Max players320 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).