A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,341 on player hours.
Uptimehours on the list, last 48
8/ 100
F
Attendance needs work: on the list only 4 of the last 48 hours.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 216 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
12 wipe days in the last 16 weeks
MTWTFSS
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·W·WWW·
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·WW·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h.
The force wipe · high confidence
usual gap2.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes
Coming wipes
7d 2hThu 5 Nov, 19:00 UTCFW
35d 2hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Tue 27 OctFri 23 OctSat 17 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 02:01 UTC1d ago
–
–
running
0
Tue 27 Oct, 04:16 UTC2d ago
0
–
0.9 days
0
Fri 23 Oct, 22:23 UTC5d ago
0
–
3.2 days
0
Sat 17 Oct, 08:10 UTC12d ago
0
–
6.6 days
0
Sun 4 Oct, 06:35 UTC25d ago
0
–
13.1 days
0
Fri 2 Oct, 06:37 UTC27d ago
0
–
2 days
0
Thu 1 Oct, 20:54 UTCFW27d ago
0
–
0.4 days
0
Thu 1 Oct, 02:14 UTC28d ago
0
–
0.8 days
0
Sat 26 Sep, 19:28 UTC32d ago
0
–
4.3 days
0
Fri 25 Sep, 20:52 UTC33d ago
0
–
0.9 days
0
Fri 25 Sep, 03:41 UTC34d ago
0
–
0.7 days
0
Thu 24 Sep, 11:51 UTC35d ago
0
–
0.7 days
0
Tue 22 Sep, 23:54 UTC36d ago
0
–
1.5 days
0
Wed 16 Sep, 12:48 UTC43d ago
0
–
6.5 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by _sweep_rust_a. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 167.114.157.40:33104.
How reliable is _sweep_rust_a, and is it up?
The server is down: _sweep_rust_a is offline now, with the last sighting 13 hours ago. For the last 7 full days, it was up 15 of 168 hours, or 9% of the time. On 14 September 2026, Rust Server Score saw it for the first time.
Which Rust version is _sweep_rust_a running?
Rust network protocol 2635 and build 168909 on Linux is what _sweep_rust_a runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does _sweep_rust_a reset?
The force wipe each month is the only wipe _sweep_rust_a takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 38 hours. Its tags record that it wipes monthly.
What should you expect from wipe day on _sweep_rust_a?
Recent wipes have peaked at 0 players on average. 0 hours after the latest wipe began, the crowd hit its peak.
Population
What position does _sweep_rust_a hold in the rankings?
In the top 69% of all ranked servers, _sweep_rust_a sits at #15,341 for player hours over the last seven days.
What does the population on _sweep_rust_a look like?
_sweep_rust_a is offline at the moment; the last time it was seen was 13 hours ago. For the last seven days, the average number of players was 0.
Lists and filters
What do _sweep_rust_a's tags stand for?
The game's browser takes its cue from the tags _sweep_rust_a has set: gmvanilla (Game mode): You play vanilla survival here; mp50 (Max players): 50 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^p (PvE): This is player against world: players do not fight each other. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does _sweep_rust_a appear in the Rust Server Score lists and filters?
Rust Server Score lists that include _sweep_rust_a: Best community servers, graded, Rust PvE servers, graded and Vanilla Rust servers, graded. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v and PvE ^p; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
Rules and settings
What settings and rules apply on _sweep_rust_a?
You will find no gather rate in the name of _sweep_rust_a. The group limit stays at the game's default of 8 players. It runs pve, no PvP between players. Under Community in the server browser you will find this community server. By its own description it is vanilla: nothing is altered here: rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is enabled.
Which map is in play on _sweep_rust_a?
_sweep_rust_a runs a procedural map, which the game generates.
Getting in
How should you connect to _sweep_rust_a?
To connect, start Rust, press F1, and type client.connect 167.114.157.40:33104. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^p,^m,^v,gmvanilla,cs168909,ts8
Game
gmvanilla
Game modeYou play vanilla survival here.
mp50
Max players50 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); population is the one to work on (F).