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Every Rust server graded on real, live numbers. 74,886 players on the roll · 11,806 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 167.114.208.141:28010
Name of server

A Rust Server

RegisterPresentOnline
Region–
Address167.114.208.141:28010
Last checked5m ago
moddedoxide
Launch Rust and join
Overall grade

Working towards

51 out of 100, the average of 6 subjects

On the class lists: F (41), with population over 48 hours and no performance mark.

Players now 0/ 40 0% full
7-day average0peak 2
Rank#8,104top 36%
Last wipe2d agono schedule published
Next wipe17hThu 29 Oct, 14:53 UTC

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours 64/ 100 Working its way up from the back of the class: #8,104 on player hours.
Uptimehours on the list, last 48 94/ 100 Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 217 server fps on average.
Wipeskeeping the crowd after a wipe 0/ 100 Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago 46/ 100 Slipped a little: down 709 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123422:0007:0016:0000:0009:0019:00

Hourly average and peak, UTC.

Server performance

010020030040022:0007:0016:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

10 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

a steady gap

Next wipe Thursday 29 October, 14:53 UTC, in 17h. Every 3 days 12 hours · medium confidence

usual gap3.5 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  • 17hThu 29 Oct, 14:53 UTC
  • 4d 5hMon 2 Nov, 02:45 UTC
  • 7d 21hThu 5 Nov, 19:00 UTCFW
  • 11d 5hMon 9 Nov, 02:30 UTC
  • 14d 17hThu 12 Nov, 14:22 UTC
  • 18d 5hMon 16 Nov, 02:14 UTC
  • 21d 17hThu 19 Nov, 14:06 UTC
  • 25d 4hMon 23 Nov, 01:58 UTC

The first 48 hours of its last wipes

Mon 26 OctFri 23 OctMon 19 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 03:01 UTC2d ago 0 – running 0
Fri 23 Oct, 02:29 UTC5d ago 2 halved by day 2 3 days 0
Mon 19 Oct, 12:58 UTC9d ago 2 halved by day 1 3.6 days 0
Fri 16 Oct, 01:06 UTC12d ago 1 halved by day 2 3.5 days 0
Fri 9 Oct, 18:00 UTC19d ago 1 halved by day 1 6.3 days 0
Sat 3 Oct, 16:41 UTC25d ago 1 halved by day 1 6.1 days 0
Fri 2 Oct, 02:25 UTC26d ago 1 – 1.6 days 1
Thu 1 Oct, 19:44 UTC FW27d ago 2 – 0.3 days 0
Mon 14 Sep, 18:53 UTC44d ago 1 halved by day 6 17 days 0
Sun 13 Sep, 17:25 UTC45d ago 1 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
109 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
133 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 91 on average
101 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
31 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
26 / 1000

Quick answers

from the figures on this page

Server details

In what location does A Rust Server sit?

No region is published for A Rust Server. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 167.114.208.141:28010.

Is A Rust Server up, and how steady is its uptime?

The server is up: A Rust Server is online now. About 2 days 13 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. It was first seen by Rust Server Score on 13 September 2026.

Does A Rust Server perform well?

It averaged 217 server fps over the last 48 hours, with a low of 175. Up to 48,670 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 3,202 MB. Lag is what players feel when fps is low and the entity count climbs.

On what Rust version does A Rust Server sit?

You will find A Rust Server on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.

Resets

On what schedule does A Rust Server reset?

Recent wipes on A Rust Server have come about every 3.5 days. Thursday 29 October at 14:53 UTC is the date set for its next wipe. The world it runs now was created 2 days 18 hours.

What happens on A Rust Server when wipe day arrives?

Recent wipes have peaked at 1 players on average. The crowd on the latest wipe was largest 0 hours after it began. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. Day 1 is when it sank below half in the wipes that did not hold.

Population

Where does A Rust Server place in the wider field of Rust servers?

Over the last seven days, A Rust Server has #8,104 for player hours, in the top 36% of all ranked servers.

What does the population on A Rust Server look like?

Right now, 0 players are on A Rust Server, which has 40 slots. It peaked at 2 and averaged 0 players over the last seven days.

Lists and filters

What do A Rust Server's tags stand for?

gmrust (Game mode): Rust survival, played by the standard rules; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags A Rust Server publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which lists and filters on Rust Server Score show A Rust Server?

Rust Server Score lists that include A Rust Server: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Server rules

Which rules does A Rust Server enforce, and what are its settings?

You will find no gather rate in the name of A Rust Server. With no change from the game default, groups take up to 8 players. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is not enabled.

Which map is in play on A Rust Server?

The game generates the procedural map on A Rust Server at size 3,250 with seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.

How to join

How should you connect to A Rust Server?

Enter client.connect 167.114.208.141:28010 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp40
Max players The server holds 40 slots.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2635
Protocol The game protocol is 2635, so your game must match that version to join.
cs168909
Build This runs on build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code There is no region code on this server.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings; you will find it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.