On the class lists: C+ (69), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average1peak 11
Rank#2,572top 12% · #973 in EU
Last wipe2h agoweekly schedule
Next wipe6d 21hTue 3 Nov, 19:03 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 100 on average. Plenty of space to grow.
Standingrank on player hours
88/ 100
A−
Holds a respectable place: #2,572 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
87/ 100
A−
Mostly smooth: 52 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
59/ 100
C−
Moving up: up 443 places this week.
A steady term.
Strongest in wipe hold (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 12% of all ranked servers, top 33% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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·W
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Tuesday 3 November, 19:03 UTC, in 6d 21h.
Its weekly schedule tag · low confidence
usual gap3.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak6players, last three wipes
crowd held100%of its cycles kept half the crowd
Coming wipes
6d 21hTue 3 Nov, 19:03 UTC
8d 21hThu 5 Nov, 19:00 UTCFW
13d 21hTue 10 Nov, 19:03 UTC
20d 21hTue 17 Nov, 19:03 UTC
27d 21hTue 24 Nov, 19:03 UTC
34d 21hTue 1 Dec, 19:03 UTC
36d 21hThu 3 Dec, 19:00 UTCFW
41d 21hTue 8 Dec, 19:03 UTC
The first 48 hours of its last wipes
Fri 23 OctSun 18 Oct
Players each hour, from the hour of the wipe. The latest peaked at 6, 6 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 19:03 UTC2h ago
–
–
running
4
Tue 27 Oct, 12:24 UTC9h ago
–
–
–
0
Fri 23 Oct, 13:58 UTC4d ago
6
–
–
1
Sun 18 Oct, 21:37 UTC9d ago
5
✓ held half
4.7 days
2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents?
In Europe, according to its own listing, sits HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents, with the EU tag. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 167.148.181.102:28015.
How reliable is HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents, and is it up?
You can join now: HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents is online. The uptime it reports puts the last restart at about 4 minutes ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. On 13 October 2026, Rust Server Score saw it for the first time.
How well does HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents run?
It never fell below 8 server fps in the last 48 hours, averaging 52. Up to 104,900 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 4,415 MB. When fps is low and entities climb, that is lag to players.
What Rust version is HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents on?
Rust network protocol 2635 and build 168909 on Linux is what HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents reset?
The prediction follows its tag, because too few of HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents's wipes are on record to confirm the schedule. Tuesday 3 November at 19:03 UTC is the date set for its next wipe. 2 hours have passed since this world was made. Its tags state that it wipes weekly.
What happens on HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents when wipe day arrives?
Across its recent wipes, the busiest moments averaged 6 players. Peak numbers came 6 hours into the latest wipe. Half the peak held until the next wipe in 100% of its recent wipes.
Player numbers
What position does HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents hold in the rankings?
In Europe, HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents is #973, and overall it is #2,572 on player hours over the last seven days, in the top 12% of all ranked servers.
How many players does HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents usually have?
Right now, 0 players are on HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents, which has 100 slots. Averaging 1 players over seven days, it peaked at 11. The highest average in the last 48 hours came at 17:00 UTC, with 4 players.
Tags and filters
What do HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents's tags stand for?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): Its slot count is 100; ts6 (Group limit): No team may go above 6; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^w (Weekly): Wipes come once a week; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): In the server browser it appears under Europe are the tags HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents?
Rust Server Score lists that include HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents: 10x Rust servers, graded, European Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 10x.
Server rules
How is HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents set up, and what rules does it keep?
HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents sets gather at 10x, as its name suggests. A group here can reach 6 players. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents runs which map?
The game generates the procedural map on HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents at size 4,000 with seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.
How to join
How should you connect to HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents?
Enter client.connect 167.148.181.102:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/XZJJYYKkv.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^w,EU,gmrust,cs168909,ts6,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersIts slot count is 100.
ts6
Group limitNo team may go above 6.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyWipes come once a week.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in wipe hold (A+); population is the one to work on (F).