Working its way up from the back of the class: #12,917 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 634 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
IKS[211 Devblog] leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 167.148.183.51:27015.
Is IKS[211 Devblog] up, and how steady is its uptime?
You cannot join now: IKS[211 Devblog] is offline, last seen 11 days 15 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. On 16 October 2026, Rust Server Score saw it for the first time.
What Rust version is IKS[211 Devblog] on?
Rust network protocol 2164 on Windows is what IKS[211 Devblog] runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does IKS[211 Devblog] wipe, and how often?
The record holds too few of IKS[211 Devblog]'s wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 15 days 4 hours have passed since this world was made.
Player numbers
Where does IKS[211 Devblog] place in the wider field of Rust servers?
Over the last seven days, IKS[211 Devblog] has #12,917 for player hours, in the top 60% of all ranked servers.
What does the population on IKS[211 Devblog] look like?
The last sighting of IKS[211 Devblog] was 11 days 15 hours ago, and it is offline right now.
Lists and filters
What do IKS[211 Devblog]'s tags stand for?
mp10 (Max players): Its slot count is 10; v2164 (Protocol): To get in, your game needs to be on the same version: the protocol is 2164; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Plugins or settings alter the game, so it sits under Modded; hb68d7370 (Custom tag): The owner or a plugin created this tag, so it is not standard Rust; stok (Custom tag): The owner or a plugin created this tag, so it is not standard Rust are the tags IKS[211 Devblog] publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature IKS[211 Devblog]?
Rust Server Score lists that include IKS[211 Devblog]: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded.
Rules and settings
Which rules does IKS[211 Devblog] enforce, and what are its settings?
Nothing in the name of IKS[211 Devblog] states a gather rate. You will find no published group limit. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. You are not covered by VAC, Valve's anti-cheat.
Getting in
What is the way to join IKS[211 Devblog]?
Enter client.connect 167.148.183.51:27015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp10,v2164,hb68d7370,stok,oxide,modded
Game
mp10
Max playersIts slot count is 10.
v2164
ProtocolTo get in, your game needs to be on the same version: the protocol is 2164.
Mods and access
oxide
OxideThe plugin framework in use is Oxide (uMod).
modded
ModdedPlugins or settings alter the game, so it sits under Modded.
Other
hb68d7370
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
stok
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).