On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 700% full
7-day average0peak –
Rank#15,400top 69% · #1542 in NA
Last wipe23d agomonthly schedule
Next wipe8d 10hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 70 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,400 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 105 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 227 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 82% in NA, and #628 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 10h.
The force wipe · high confidence
usual gap0.7 daysbetween real wipes
wipe-day peak1players, last three wipes
Coming wipes
8d 10hThu 5 Nov, 19:00 UTCFW
36d 10hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Sun 4 OctSun 4 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 4 Oct, 21:16 UTC23d ago
1
–
running
0
Sun 4 Oct, 03:27 UTC24d ago
1
–
0.7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll see Lonely Island | US listed in North America, tagged NA. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 167.160.89.82:28015.
How dependable is Lonely Island | US, and is it online at the moment?
Right now, Lonely Island | US is online. The uptime it reports puts the last restart at about 4 minutes ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Does Lonely Island | US perform well?
It never fell below 86 server fps in the last 48 hours, averaging 105. Up to 92,999 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 2,302 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is Lonely Island | US running?
Rust network protocol 2634 and build 166652 on Windows is what Lonely Island | US runs. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does Lonely Island | US reset?
Once a month, Lonely Island | US wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 23 days 11 hours. The tags show a monthly wipe schedule.
What happens on Lonely Island | US when wipe day arrives?
Recent wipes have peaked at 1 players on average. The crowd on the latest wipe was largest 0 hours after it began.
Player numbers
What position does Lonely Island | US hold in the rankings?
Over the last seven days, Lonely Island | US has #15,400 for player hours, in the top 69% of all ranked servers and #1,542 in North America. In the quad group, it ranks #628.
How many players does Lonely Island | US usually have?
With 70 slots available, Lonely Island | US currently has 0 players. Over the past seven days, the average player count was 0.
Lists and filters
How should you read the tags on Lonely Island | US?
gmrust (Game mode): Survival in the standard Rust style; mp70 (Max players): 70 slots are available; ts4 (Group limit): Teams cap out at 4; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^q (Premium): Joining requires premium status on Rust; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): In the server browser it appears under North America are the tags Lonely Island | US publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Lonely Island | US appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Lonely Island | US among them: Modded Rust servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Game mode: Premium; Server tag: Monthly ^m, Premium ^q, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
Rules and settings
How is Lonely Island | US set up, and what rules does it keep?
You will find no gather rate in the name of Lonely Island | US. You can have up to 4 players in a group (quad). It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. Joining requires premium status on Rust. The server runs Valve's anti-cheat, VAC.
Which map is in play on Lonely Island | US?
Lonely Island | US runs a game-generated procedural map at size 4,000, seed 183440087. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How should you connect to Lonely Island | US?
To connect, start Rust, press F1, and type client.connect 167.160.89.82:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. Joining requires premium status on Rust. You can find its website at https://discord.com/invite/qkQhTTqRbN.
Server tags
what each one means
Published asmp70,ptrak,$r?,v2634,^m,NA,gmrust,cs166652,^q,ts4,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp70
Max players70 slots are available.
ts4
Group limitTeams cap out at 4.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs166652
BuildThe game build is 166652.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Mods and access
^q
PremiumJoining requires premium status on Rust.
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).