Working its way up from the back of the class: #15,478 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 372 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers, and #616 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Alpha PvE/PvP | Zombie Survival | Purge Night Raiding?
You'll find no region listed by Alpha PvE/PvP | Zombie Survival | Purge Night Raiding. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 167.160.93.180:28025.
Is Alpha PvE/PvP | Zombie Survival | Purge Night Raiding up, and how steady is its uptime?
You cannot join now: Alpha PvE/PvP | Zombie Survival | Purge Night Raiding is offline, last seen 39 days 19 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 13 September 2026.
Which Rust version is Alpha PvE/PvP | Zombie Survival | Purge Night Raiding running?
You will find Alpha PvE/PvP | Zombie Survival | Purge Night Raiding on Rust network protocol 2633 and build 162929, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does Alpha PvE/PvP | Zombie Survival | Purge Night Raiding wipe, and how often?
There are too few wipes on record for Alpha PvE/PvP | Zombie Survival | Purge Night Raiding to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 53 days 19 hours.
Player numbers
Where does Alpha PvE/PvP | Zombie Survival | Purge Night Raiding sit among Rust servers?
Over the last seven days, Alpha PvE/PvP | Zombie Survival | Purge Night Raiding has #15,478 for player hours, in the top 70% of all ranked servers. It comes #616 among servers in the quad group.
How many players does Alpha PvE/PvP | Zombie Survival | Purge Night Raiding usually have?
Alpha PvE/PvP | Zombie Survival | Purge Night Raiding is offline at the moment; the last time it was seen was 39 days 19 hours ago.
Tags and filters
What do Alpha PvE/PvP | Zombie Survival | Purge Night Raiding's tags stand for?
The game's browser takes its cue from the tags Alpha PvE/PvP | Zombie Survival | Purge Night Raiding has set: gmrust (Game mode): Survival in the standard Rust style; mp30 (Max players): The server holds 30 slots; ts4 (Group limit): No team may go above 4; v2633 (Protocol): To get in, your game needs to be on the same version: the protocol is 2633; cs162929 (Build): The game build is 162929; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Alpha PvE/PvP | Zombie Survival | Purge Night Raiding?
Rust Server Score lists that include Alpha PvE/PvP | Zombie Survival | Purge Night Raiding: Modded Rust servers, graded and Rust zombie servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Map and rules
Which rules does Alpha PvE/PvP | Zombie Survival | Purge Night Raiding enforce, and what are its settings?
The name of Alpha PvE/PvP | Zombie Survival | Purge Night Raiding gives no gather rate. The cap on group size is 4 players (quad). It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
Which map is in play on Alpha PvE/PvP | Zombie Survival | Purge Night Raiding?
A procedural map of size 4,500 and seed 648252, generated by the game, is what Alpha PvE/PvP | Zombie Survival | Purge Night Raiding runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
What is the way to join Alpha PvE/PvP | Zombie Survival | Purge Night Raiding?
To connect, start Rust, press F1, and type client.connect 167.160.93.180:28025. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp30,ptrak,$r?,v2633,gmrust,cs162929,ts4,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp30
Max playersThe server holds 30 slots.
ts4
Group limitNo team may go above 4.
v2633
ProtocolTo get in, your game needs to be on the same version: the protocol is 2633.
cs162929
BuildThe game build is 162929.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).