On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 800% full
7-day average0peak 2
Rank#6,404top 29%
Last wipe3d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 80 on average. Plenty of space to grow.
Standingrank on player hours
71/ 100
B−
Holds a respectable place: #6,404 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
18/ 100
F
Needs to work on its frame rate: 11 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 445 places this week.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap8.6 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2.5
The first 48 hours of its last wipes
Sun 25 OctSat 3 OctThu 24 Sep
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 25 Oct, 04:35 UTC3d ago
2
–
running
1
Sat 3 Oct, 09:37 UTC25d ago
3
halved by day 3
21.8 days
0
Thu 24 Sep, 18:41 UTC34d ago
1
halved by day 2
8.6 days
0
Wed 16 Sep, 23:36 UTC42d ago
0
–
7.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for The Dark Force. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 168.100.161.129:28039 is the address to use.
Is The Dark Force up, and how steady is its uptime?
The server is up: The Dark Force is online now. According to its reported uptime, the last restart was about 3 days 21 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Does The Dark Force perform well?
It never fell below 5 server fps in the last 48 hours, averaging 11. Buildings, deployables and everything else in the world added up to as many as 203,327 entities. At its highest, it used 5,467 MB of memory. Players feel lag when fps drops and entities pile up.
What Rust version is The Dark Force on?
The server The Dark Force is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
When does The Dark Force wipe, and how often?
The Dark Force wipes at times that vary, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 3 days 22 hours have passed since this world was made.
What should you expect from wipe day on The Dark Force?
The average peak on its recent wipes was 2 players. The crowd on the latest wipe was largest 3 hours after it began. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. Day 2.5 is when it sank below half in the wipes that did not hold.
Player count
What position does The Dark Force hold in the rankings?
Over the last seven days, The Dark Force has #6,404 for player hours, in the top 29% of all ranked servers.
What does the population on The Dark Force look like?
With 80 slots available, The Dark Force currently has 0 players. The seven-day average is 0 players, with a peak of 2. The busiest time in the last 48 hours was 16:00 UTC, with an average of 1 players.
Tags and filters
What is meant by the tags on The Dark Force?
The game's browser takes its cue from the tags The Dark Force has set: gmrust (Game mode): Survival in the standard Rust style; mp80 (Max players): The server holds 80 slots; ts0 (Group limit): Teams are disabled; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature The Dark Force?
Rust Server Score lists that include The Dark Force: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week.
Map and rules
What settings and rules apply on The Dark Force?
You will find no gather rate in the name of The Dark Force. No group limit is published. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
The Dark Force runs which map?
The Dark Force runs a game-generated procedural map at size 6,000, seed 825822194. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How do you get onto The Dark Force?
Enter client.connect 168.100.161.129:28039 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp80,ptrak,$r?,v2635,gmrust,cs168909,ts0,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp80
Max playersThe server holds 80 slots.
ts0
Group limitTeams are disabled.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).