On the class lists: C− (57), with population over 48 hours and no performance mark.
Players now0/ ?
7-day average0peak 1
Rank#13,729top 62%
No wipesresets18 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
unmarked
–
No weekly average to mark yet.
Standingrank on player hours
38/ 100
F
Working its way up from the back of the class: #13,729 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
37/ 100
F
Slipped a little: down 3,435 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in uptime (A+); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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··WWWWW
WWW·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 10:49 UTC17h ago
–
–
–
0
Wed 28 Oct, 10:24 UTC17h ago
–
–
–
0
Tue 27 Oct, 10:46 UTC1d ago
–
–
–
0
Tue 27 Oct, 10:25 UTC1d ago
–
–
–
0
Mon 26 Oct, 10:56 UTC2d ago
–
–
–
0
Mon 26 Oct, 10:38 UTC2d ago
–
–
–
0
Mon 26 Oct, 10:26 UTC2d ago
–
–
–
0
Sun 25 Oct, 11:04 UTC3d ago
–
–
–
0
Sun 25 Oct, 10:47 UTC3d ago
–
–
–
0
Sun 25 Oct, 10:34 UTC3d ago
–
–
–
0
Sun 25 Oct, 10:18 UTC3d ago
–
–
–
0
Sat 24 Oct, 11:06 UTC4d ago
–
–
–
0
Sat 24 Oct, 10:55 UTC4d ago
–
–
–
0
Sat 24 Oct, 10:36 UTC4d ago
–
–
–
0
Sat 24 Oct, 10:22 UTC4d ago
–
–
–
0
Fri 23 Oct, 10:47 UTC5d ago
–
–
–
0
Thu 22 Oct, 11:05 UTC6d ago
–
–
–
0
Thu 22 Oct, 10:24 UTC6d ago
–
–
–
0
Wed 21 Oct, 10:41 UTC7d ago
–
–
–
0
Wed 21 Oct, 10:04 UTC7d ago
–
–
–
0
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Rustafied.com - Test Server sit?
No region is published for Rustafied.com - Test Server. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 168.100.162.11:28025 is the address to use.
Is Rustafied.com - Test Server up, and how steady is its uptime?
You can join now: Rustafied.com - Test Server is online. The uptime it reports puts the last restart at about 14 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 12 September 2026, Rust Server Score saw it for the first time.
How well does Rustafied.com - Test Server run?
It never fell below 30 server fps in the last 48 hours, averaging 30. Up to 119,000 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 2,367 MB. Players feel lag when fps drops and entities pile up.
What Rust version is Rustafied.com - Test Server on?
Rust network protocol 2635 and build 169498 on Linux is what Rustafied.com - Test Server runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does Rustafied.com - Test Server reset?
None of the resets on Rustafied.com - Test Server is a wipe: the world is remade every few hours and no schedule is kept.
Population
Where does Rustafied.com - Test Server place in the wider field of Rust servers?
In the top 62% of all ranked servers, Rustafied.com - Test Server sits at #13,729 for player hours over the last seven days.
What does the population on Rustafied.com - Test Server look like?
The current population of Rustafied.com - Test Server is 0 players. Averaging 0 players over seven days, it peaked at 1. The busiest time in the last 48 hours was 19:00 UTC, with an average of 0 players.
Tags
What do Rustafied.com - Test Server's tags stand for?
The game's browser takes its cue from the tags Rustafied.com - Test Server has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp0 (Max players): The server holds 0 slots; ts16 (Group limit): No team may go above 16; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs169498 (Build): The game build is 169498; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^t (Tutorial on): Facepunch's tutorial gives new players a starting point here; ^q (Premium): You need Rust's premium status to get in. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Rustafied.com - Test Server?
Rust Server Score lists that include Rustafied.com - Test Server: Rust tutorial servers, graded, Best community servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more; Last wipe: In the last 24 hours.
Map and rules
Which rules does Rustafied.com - Test Server enforce, and what are its settings?
You will find no gather rate in the name of Rustafied.com - Test Server. The limit for a group is 16 players. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. By its own description it is vanilla: nothing is altered here: rates, kits and rules are as Facepunch ships them. You need Rust's premium status to get in. VAC, Valve's anti-cheat, is enabled.
Rustafied.com - Test Server runs which map?
The game generates the procedural map on Rustafied.com - Test Server at size 4,500 with seed 2045827630. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How do you get onto Rustafied.com - Test Server?
Enter client.connect 168.100.162.11:28025 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You need Rust's premium status to get in. The website for this server is https://www.rustafied.com/.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2635,^v,^t,gmrust,cs169498,^q,ts16
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp0
Max playersThe server holds 0 slots.
ts16
Group limitNo team may go above 16.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs169498
BuildThe game build is 169498.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Gameplay
^t
Tutorial onFacepunch's tutorial gives new players a starting point here.
Mods and access
^q
PremiumYou need Rust's premium status to get in.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); momentum is the one to work on (F).