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Every Rust server graded on real, live numbers. 74,965 players on the roll · 11,829 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 168.100.162.12:29015
Name of server

Dev

RegisterPresentOnline
RegionNA
Address168.100.162.12:29015
Last checked10m ago
weekly wipes moddedoxide
Launch Rust and join
Overall grade

Getting there

58 out of 100, the average of 5 subjects

On the class lists: D (47), with population over 48 hours and no performance mark.

Players now 0/ ?
7-day average0peak 1
Rank#13,038top 59% · #1406 in NA
Last wipe17h agoweekly schedule
Next wipe6d 6hWed 4 Nov, 20:36 UTC

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 41/ 100 Working its way up from the back of the class: #13,038 on player hours.
Uptimehours on the list, last 48 94/ 100 Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe 0/ 100 Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago 54/ 100 Moving up: up 935 places this week.

A fair term, with more to come. Strongest in performance (A+); wipes are the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeakWipe
00.250.50.75115:0000:0009:0017:0003:0012:00Wiped Wed 28 Oct, 20:36 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608015:0000:0009:0017:0003:0012:00Wiped Wed 28 Oct, 20:36 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 59% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.

Attendance: the wipe record

5 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

from its schedule tag

Next wipe Wednesday 4 November, 20:36 UTC, in 6d 6h. Its weekly schedule tag · low confidence

usual gap2.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  • 6d 6hWed 4 Nov, 20:36 UTC
  • 7d 4hThu 5 Nov, 19:00 UTCFW
  • 13d 6hWed 11 Nov, 20:36 UTC
  • 20d 6hWed 18 Nov, 20:36 UTC
  • 27d 6hWed 25 Nov, 20:36 UTC
  • 34d 6hWed 2 Dec, 20:36 UTC
  • 35d 4hThu 3 Dec, 19:00 UTCFW
  • 41d 6hWed 9 Dec, 20:36 UTC

The first 48 hours of its last wipes

Mon 26 OctFri 23 OctThu 22 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 20:36 UTC17h ago – – running 0
Mon 26 Oct, 19:35 UTC2d ago 1 halved by day 1 2 days 0
Fri 23 Oct, 04:45 UTC6d ago 1 halved by day 1 3.6 days 0
Thu 22 Oct, 04:06 UTC7d ago 1 – 1 days 0
Wed 14 Oct, 20:24 UTC14d ago 1 halved by day 1 7.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
[NA] Willjum's Solo Only | Thursday Wipes
NA · groups of 8+ · weekly · 27 on average
3 / 100
Rust Degens - US Vanilla | Fridays
NA · groups of 8+ · weekly · 15 on average
7 / 150
Rusty Moose |US Main|
NA · groups of 12+ · weekly · 251 on average
14 / 250
Rustoria.co - US Main
NA · groups of 16+ · weekly · 236 on average
23 / 250
Rusty Moose |US Mondays|
NA · groups of 12+ · weekly · 207 on average
165 / 250
Rustoria.co - US Mondays
NA · groups of 12+ · weekly · 160 on average
117 / 200

Quick answers

from the figures on this page

About the server

Where in the world is Dev?

In North America, according to its own listing, sits Dev, with the NA tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 168.100.162.12:29015.

How reliable is Dev, and is it up?

You can join now: Dev is online. About 15 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.

How well does Dev run?

The average over the last 48 hours was 60 server fps, and it never went below 50. Buildings, deployables and everything else in the world added up to as many as 73,132 entities. Memory use reached up to 3,224 MB. Lag is what players feel when fps is low and the entity count climbs.

On what Rust version does Dev sit?

The server Dev is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.

Wipe schedule

When does Dev wipe, and how often?

The prediction follows its tag, because too few of Dev's wipes are on record to confirm the schedule. It is due to wipe next on Wednesday 4 November at 20:36 UTC. It has been running its current world for 17 hours. Wipes are scheduled weekly, according to its tags.

What should you expect from wipe day on Dev?

Across its recent wipes, the busiest moments averaged 1 players. The crowd on the latest wipe was largest 0 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. Day 1 is when it sank below half in the wipes that did not hold.

Population

Where does Dev place in the wider field of Rust servers?

In North America, Dev is #1,406, and overall it is #13,038 on player hours over the last seven days, in the top 59% of all ranked servers.

How many players does Dev usually have?

The current population of Dev is 0 players. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, the peak hour was 20:00 UTC, averaging 0 players.

Tags and filters

How should you read the tags on Dev?

The game's browser takes its cue from the tags Dev has set: gmrust (Game mode): Rust survival, played by the standard rules; mp0 (Max players): 0 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^w (Weekly): It wipes weekly; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): The server browser lists it under North America. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which Rust Server Score filters and lists feature Dev?

These Rust Server Score lists count Dev among them: Modded Rust servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

Map and rules

How is Dev set up, and what rules does it keep?

Nothing in the name of Dev states a gather rate. The default of 8 players applies as the group cap. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.

Dev runs which map?

The game generates the procedural map on Dev at size 3,700 with seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.

How to join

What is the way to join Dev?

Enter client.connect 168.100.162.12:29015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp0
Max players 0 slots are available.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2635
Protocol The game protocol is 2635, so your game must match that version to join.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code There is no region code on this server.

Wipe schedule

^w
Weekly It wipes weekly.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because settings or plugins change how it plays, it is listed as Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.