Working its way up from the back of the class: #14,625 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
32/ 100
F
Lost ground: down 5,237 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap0.3 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Thu 1 OctThu 1 OctWed 30 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 13:01 UTC27d ago
1
–
running
0
Thu 1 Oct, 05:01 UTC28d ago
1
–
0.3 days
0
Wed 30 Sep, 21:01 UTC28d ago
1
–
0.3 days
1
Wed 30 Sep, 13:01 UTC28d ago
1
–
0.3 days
0
Wed 30 Sep, 05:01 UTC29d ago
1
–
0.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Live Map Preview | Quad sit?
No region is published for Live Map Preview | Quad. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 168.100.162.92:29015 is the address to use.
How dependable is Live Map Preview | Quad, and is it online at the moment?
At this moment, Live Map Preview | Quad is offline; the last time it was seen was 24 days 14 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. The first sighting by Rust Server Score was on 29 September 2026.
Which Rust version is Live Map Preview | Quad running?
The server Live Map Preview | Quad is on Rust network protocol 2634 and build 166655 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does Live Map Preview | Quad reset?
There is no next wipe to predict on Live Map Preview | Quad, as it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 27 days 22 hours.
What happens on Live Map Preview | Quad when wipe day arrives?
The average peak on its recent wipes was 1 players. 13 hours after the latest wipe began, the crowd hit its peak.
Player numbers
Where does Live Map Preview | Quad place in the wider field of Rust servers?
Over the last seven days, Live Map Preview | Quad has #14,625 for player hours, in the top 65% of all ranked servers.
How many players does Live Map Preview | Quad usually have?
Live Map Preview | Quad is offline at the moment; the last time it was seen was 24 days 14 hours ago.
Tags and filters
What is meant by the tags on Live Map Preview | Quad?
The game's browser takes its cue from the tags Live Map Preview | Quad has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): Its slot count is 100; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): Join only if your game runs protocol 2634; cs166655 (Build): This runs on build 166655; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Live Map Preview | Quad appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Live Map Preview | Quad among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which rules does Live Map Preview | Quad enforce, and what are its settings?
You will find no gather rate in the name of Live Map Preview | Quad. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Which map is in play on Live Map Preview | Quad?
The game generates the procedural map on Live Map Preview | Quad at size 4,000 with seed 1699589170. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.
Connecting
What is the way to join Live Map Preview | Quad?
To connect, start Rust, press F1, and type client.connect 168.100.162.92:29015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/GyWgwdnY6g.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,gmrust,cs166655,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersIts slot count is 100.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs166655
BuildThis runs on build 166655.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.