On the class lists: D (50), with population over 48 hours and no performance mark.
Players now0/ ?
7-day average0peak 1
Rank#10,367top 47% · #1305 in NA
Last wipe25d agoweekly schedule
Next wipe2d 0hThu 29 Oct, 17:45 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
unmarked
–
No weekly average to mark yet.
Standingrank on player hours
53/ 100
D
Working its way up from the back of the class: #10,367 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 67 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
50/ 100
D
Holding steady: down 79 places this week.
A fair term, with more to come.
Strongest in performance (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 47% of all ranked servers, top 70% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 17:45 UTC, in 2d 0h.
Its weekly schedule tag · low confidence
usual gap7.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 3
Coming wipes
2d 0hThu 29 Oct, 17:45 UTC
9d 2hThu 5 Nov, 19:00 UTCFW
16d 0hThu 12 Nov, 17:45 UTC
23d 0hThu 19 Nov, 17:45 UTC
30d 0hThu 26 Nov, 17:45 UTC
37d 2hThu 3 Dec, 19:00 UTCFW
44d 0hThu 10 Dec, 17:45 UTC
The first 48 hours of its last wipes
Thu 1 OctMon 21 SepWed 16 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in, with 1 in the queue.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:45 UTCFW25d ago
0+1 queue
–
running
0
Mon 21 Sep, 18:37 UTC35d ago
1+1 queue
halved by day 5
10 days
0
Wed 16 Sep, 04:14 UTC41d ago
4+1 queue
halved by day 1
5.6 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The NA tag on 10x Development puts it in North America. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 168.100.163.159:28010 is the address to use.
How reliable is 10x Development, and is it up?
The server is up: 10x Development is online now. The uptime it reports puts the last restart at about 2 days 13 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Is 10x Development smooth to play on?
It never fell below 67 server fps in the last 48 hours, averaging 67. Buildings, deployables and everything else in the world added up to as many as 340,587 entities. Memory use reached up to 7,336 MB. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is 10x Development running?
You will find 10x Development on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does 10x Development wipe its map?
Too few wipes on 10x Development are recorded to confirm the schedule, so its tag guides the prediction. It is due to wipe next on Thursday 29 October at 17:45 UTC. 25 days 23 hours have passed since this world was made. The tags carry a weekly wipe schedule.
What happens on 10x Development when wipe day arrives?
The average peak on its recent wipes was 2 players. With 1 players queued, the latest wipe's crowd peaked 0 hours after it started. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. Day 3 is when it sank below half in the wipes that did not hold.
Player count
Where does 10x Development sit among Rust servers?
Over the last seven days, 10x Development has #10,367 for player hours, in the top 47% of all ranked servers and #1,305 in North America.
How many players does 10x Development usually have?
The current population of 10x Development is 0 players. The seven-day average is 0 players, with a peak of 1.
Lists and filters
What is meant by the tags on 10x Development?
You'll see 10x Development tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp0 (Max players): Its slot count is 0; ts32 (Group limit): Teams cap out at 32; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^w (Weekly): A wipe happens every week; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; modded (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): You will find it under North America in the browser in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which person or group runs 10x Development?
5 other servers we track also use a atlasrust.us hostname, so they and 10x Development most likely share an operator.
Which Rust Server Score filters and lists feature 10x Development?
These Rust Server Score lists count 10x Development among them: 10x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 10x.
Server rules
What settings and rules apply on 10x Development?
The name of 10x Development points to a 10x gather rate. A group here can reach 32 players. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on 10x Development?
A procedural map of size 5,500 and seed 1337, generated by the game, is what 10x Development runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Vitality Custom Map.
Getting in
How do you get onto 10x Development?
To connect, start Rust, press F1, and type client.connect 168.100.163.159:28010. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts32,^o^z,modded
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp0
Max playersIts slot count is 0.
ts32
Group limitTeams cap out at 32.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyA wipe happens every week.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
modded
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); wipes are the one to work on (F).