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Every Rust server graded on real, live numbers. 61,573 players on the roll · 11,733 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 168.100.163.221:28015
Name of server

Dev2

RegisterAbsentOffline
RegionNA
Address168.100.163.221:28015
Last checked2d ago
weekly wipes moddedoxide
Launch Rust and join
Overall grade

Not there yet

18 out of 100, the average of 4 subjects

On the class lists: F (23), with population over 48 hours and no performance mark.

Players now 0/ 5 0% full
7-day average0peak –
Rank#15,323top 69% · #1507 in NA
Last wipe8d agoweekly schedule
Next wipe5d 13hWed 4 Nov, 00:45 UTC

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 5 on average. Plenty of space to grow.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,323 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe 0/ 100 Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago 39/ 100 Slipped a little: down 3,264 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in momentum (F); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Attendance: the wipe record

9 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

from its schedule tag

Next wipe Wednesday 4 November, 00:45 UTC, in 5d 13h. Its weekly schedule tag · low confidence

usual gap1.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  • 5d 13hWed 4 Nov, 00:45 UTC
  • 7d 7hThu 5 Nov, 19:00 UTCFW
  • 12d 13hWed 11 Nov, 00:45 UTC
  • 19d 13hWed 18 Nov, 00:45 UTC
  • 26d 13hWed 25 Nov, 00:45 UTC
  • 33d 13hWed 2 Dec, 00:45 UTC
  • 35d 7hThu 3 Dec, 19:00 UTCFW
  • 40d 13hWed 9 Dec, 00:45 UTC

The first 48 hours of its last wipes

Wed 21 OctMon 12 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in, with 1 in the queue.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 00:45 UTC8d ago 2+1 queue – running 0
Mon 12 Oct, 19:11 UTC16d ago 1 halved by day 1 8.2 days 0
Sun 11 Oct, 06:13 UTC18d ago 1 – 1.5 days 0
Fri 9 Oct, 19:40 UTC19d ago 1 – 1.4 days 0
Fri 9 Oct, 02:36 UTC20d ago 1 – 0.7 days 0
Thu 8 Oct, 19:57 UTC20d ago 2 – 0.3 days 0
Wed 7 Oct, 20:31 UTC21d ago 2 – 1 days 0
Wed 7 Oct, 02:14 UTC22d ago 2 – 0.8 days 0
Fri 2 Oct, 02:25 UTC27d ago 2+1 queue held half 5 days 0
Wed 30 Sep, 04:01 UTC29d ago 1 – 1.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
[NA] Willjum's Solo Only | Thursday Wipes
NA · groups of 8+ · weekly · 27 on average
4 / 100
Rust Degens - US Vanilla | Fridays
NA · groups of 8+ · weekly · 15 on average
1 / 150
Rusty Moose |US Main|
NA · groups of 12+ · weekly · 251 on average
14 / 250
Rustoria.co - US Main
NA · groups of 16+ · weekly · 236 on average
23 / 250
Rusty Moose |US Mondays|
NA · groups of 12+ · weekly · 206 on average
158 / 250
Rustoria.co - US Mondays
NA · groups of 12+ · weekly · 158 on average
129 / 200

Quick answers

from the figures on this page

About the server

In what location does Dev2 sit?

In North America, according to its own listing, sits Dev2, with the NA tag. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 168.100.163.221:28015.

How dependable is Dev2, and is it online at the moment?

You cannot join now: Dev2 is offline, last seen 2 days 11 hours ago. It was up 120 of 168 hours over the last 7 full days, which is 71% of the time. On 19 September 2026, Rust Server Score saw it for the first time.

On what Rust version does Dev2 sit?

You will find Dev2 on Rust network protocol 2634 and build 167781, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.

Wipe schedule

On what schedule does Dev2 reset?

Too few wipes on Dev2 are recorded to confirm the schedule, so its tag guides the prediction. Expect the next wipe on Wednesday 4 November at 00:45 UTC. 8 days 7 hours have passed since this world was made. The tags carry a weekly wipe schedule.

What should you expect from wipe day on Dev2?

Recent wipes have peaked at 1 players on average. 5 hours after the latest wipe began the crowd peaked, and 1 more were in the queue. Half the peak held until the next wipe in 0% of its recent wipes. Day 1 is when it sank below half in the wipes that did not hold.

Population

Where does Dev2 place in the wider field of Rust servers?

In North America, Dev2 is #1,507, and overall it is #15,323 on player hours over the last seven days, in the top 69% of all ranked servers.

What does the population on Dev2 look like?

The last sighting of Dev2 was 2 days 11 hours ago, and it is offline right now. For the last seven days, the average number of players was 0.

Tags

What is meant by the tags on Dev2?

gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): 5 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): This runs on build 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^w (Weekly): It wipes weekly; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): You will find it under North America in the browser are the tags Dev2 publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which Rust Server Score filters and lists feature Dev2?

These Rust Server Score lists count Dev2 among them: Modded Rust servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.

Rules and settings

How is Dev2 set up, and what rules does it keep?

The name of Dev2 gives no gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.

Can you tell me which map Dev2 uses?

Dev2 runs a game-generated procedural map at size 4,000, seed 123456789. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.

Getting in

How should you connect to Dev2?

To connect, start Rust, press F1, and type client.connect 168.100.163.221:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,^w,NA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp5
Max players 5 slots are available.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2634
Protocol Join only if your game runs protocol 2634.
cs167781
Build This runs on build 167781.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code No region code has been set.

Wipe schedule

^w
Weekly It wipes weekly.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Because settings or plugins change how it plays, it is listed as Modded.

Region

NA
North America You will find it under North America in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.