On the class lists: F (23), with population over 48 hours and no performance mark.
Players now0/ 50% full
7-day average0peak –
Rank#15,323top 69% · #1507 in NA
Last wipe8d agoweekly schedule
Next wipe5d 13hWed 4 Nov, 00:45 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 5 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,323 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
39/ 100
F
Slipped a little: down 3,264 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (F); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
9 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Wednesday 4 November, 00:45 UTC, in 5d 13h.
Its weekly schedule tag · low confidence
usual gap1.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1
Coming wipes
5d 13hWed 4 Nov, 00:45 UTC
7d 7hThu 5 Nov, 19:00 UTCFW
12d 13hWed 11 Nov, 00:45 UTC
19d 13hWed 18 Nov, 00:45 UTC
26d 13hWed 25 Nov, 00:45 UTC
33d 13hWed 2 Dec, 00:45 UTC
35d 7hThu 3 Dec, 19:00 UTCFW
40d 13hWed 9 Dec, 00:45 UTC
The first 48 hours of its last wipes
Wed 21 OctMon 12 OctSun 11 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in, with 1 in the queue.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 21 Oct, 00:45 UTC8d ago
2+1 queue
–
running
0
Mon 12 Oct, 19:11 UTC16d ago
1
halved by day 1
8.2 days
0
Sun 11 Oct, 06:13 UTC18d ago
1
–
1.5 days
0
Fri 9 Oct, 19:40 UTC19d ago
1
–
1.4 days
0
Fri 9 Oct, 02:36 UTC20d ago
1
–
0.7 days
0
Thu 8 Oct, 19:57 UTC20d ago
2
–
0.3 days
0
Wed 7 Oct, 20:31 UTC21d ago
2
–
1 days
0
Wed 7 Oct, 02:14 UTC22d ago
2
–
0.8 days
0
Fri 2 Oct, 02:25 UTC27d ago
2+1 queue
✓ held half
5 days
0
Wed 30 Sep, 04:01 UTC29d ago
1
–
1.9 days
1
Tue 29 Sep, 03:30 UTC30d ago
1+1 queue
–
1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In North America, according to its own listing, sits Dev2, with the NA tag. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 168.100.163.221:28015.
How dependable is Dev2, and is it online at the moment?
You cannot join now: Dev2 is offline, last seen 2 days 11 hours ago. It was up 120 of 168 hours over the last 7 full days, which is 71% of the time. On 19 September 2026, Rust Server Score saw it for the first time.
On what Rust version does Dev2 sit?
You will find Dev2 on Rust network protocol 2634 and build 167781, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
On what schedule does Dev2 reset?
Too few wipes on Dev2 are recorded to confirm the schedule, so its tag guides the prediction. Expect the next wipe on Wednesday 4 November at 00:45 UTC. 8 days 7 hours have passed since this world was made. The tags carry a weekly wipe schedule.
What should you expect from wipe day on Dev2?
Recent wipes have peaked at 1 players on average. 5 hours after the latest wipe began the crowd peaked, and 1 more were in the queue. Half the peak held until the next wipe in 0% of its recent wipes. Day 1 is when it sank below half in the wipes that did not hold.
Population
Where does Dev2 place in the wider field of Rust servers?
In North America, Dev2 is #1,507, and overall it is #15,323 on player hours over the last seven days, in the top 69% of all ranked servers.
What does the population on Dev2 look like?
The last sighting of Dev2 was 2 days 11 hours ago, and it is offline right now. For the last seven days, the average number of players was 0.
Tags
What is meant by the tags on Dev2?
gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): 5 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): This runs on build 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^w (Weekly): It wipes weekly; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): You will find it under North America in the browser are the tags Dev2 publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Dev2?
These Rust Server Score lists count Dev2 among them: Modded Rust servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
Rules and settings
How is Dev2 set up, and what rules does it keep?
The name of Dev2 gives no gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Dev2 uses?
Dev2 runs a game-generated procedural map at size 4,000, seed 123456789. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.
Getting in
How should you connect to Dev2?
To connect, start Rust, press F1, and type client.connect 168.100.163.221:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp5,ptrak,$r?,v2634,^w,NA,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp5
Max players5 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167781
BuildThis runs on build 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyIt wipes weekly.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (F); population is the one to work on (F).