Working its way up from the back of the class: #15,441 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 512 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Monday 2 November, 03:56 UTC, in 3d 18h.
Its biweekly schedule tag · low confidence
wipe-day peak1players, last three wipes
Coming wipes
3d 18hMon 2 Nov, 03:56 UTC
7d 9hThu 5 Nov, 19:00 UTCFW
17d 18hMon 16 Nov, 03:56 UTC
31d 18hMon 30 Nov, 03:56 UTC
35d 9hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 5 Oct, 03:56 UTC24d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll see 4815162342 listed in North America, tagged NA. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 168.100.163.3:28021.
Is 4815162342 up, and how steady is its uptime?
The server is down: 4815162342 is offline now, with the last sighting 16 days 10 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
On what Rust version does 4815162342 sit?
Rust network protocol 2634 and build 167231 on Linux is what 4815162342 runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does 4815162342 wipe, and how often?
Its tag sets the prediction, as the record holds too few of 4815162342's wipes to confirm its schedule. Monday 2 November at 03:56 UTC is the date set for its next wipe. The world it runs now was created 24 days 5 hours. Its tags give a wipe schedule of every two weeks.
What happens on 4815162342 when wipe day arrives?
The average peak on its recent wipes was 1 players. Peak numbers came 6 hours into the latest wipe.
Player numbers
Where does 4815162342 place in the wider field of Rust servers?
Over the last seven days, 4815162342 has #15,441 for player hours, in the top 71% of all ranked servers and #1,555 in North America.
How many players does 4815162342 usually have?
The last sighting of 4815162342 was 16 days 10 hours ago, and it is offline right now.
Lists and filters
What do 4815162342's tags stand for?
The game's browser takes its cue from the tags 4815162342 has set: gmrust (Game mode): Rust survival, played by the standard rules; mp69 (Max players): Its slot count is 69; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): Join only if your game runs protocol 2634; cs167231 (Build): The game build is 167231; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^b (Biweekly): A wipe happens once a fortnight; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): The server browser lists it under North America. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does 4815162342 appear in the Rust Server Score lists and filters?
Rust Server Score lists that include 4815162342: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Rules and settings
Which rules does 4815162342 enforce, and what are its settings?
Nothing in the name of 4815162342 states a gather rate. The group limit stays at the game's default of 8 players. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map 4815162342 uses?
4815162342 runs a game-generated procedural map at size 3,000, seed 1. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How do you get onto 4815162342?
To connect, start Rust, press F1, and type client.connect 168.100.163.3:28021. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/zombz.
Server tags
what each one means
Published asmp69,ptrak,$r?,v2634,^b,NA,^p,gmrust,cs167231,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp69
Max playersIts slot count is 69.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167231
BuildThe game build is 167231.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).