On the class lists: F (18), with population over 48 hours and no performance mark.
Players now0/ ?
7-day average0peak –
Rank#15,262top 69%
Last wipe2h agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
unmarked
–
No weekly average to mark yet.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,262 on player hours.
Uptimehours on the list, last 48
4/ 100
F
Attendance needs work: on the list only 2 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in performance (A+); uptime is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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···W·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 21:55 UTC2h ago
–
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is LuffyRust Staging Branch Server based in?
The region code for LuffyRust Staging Branch Server is us1, but no region is published. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 168.100.163.63:30015 is the address to use.
How reliable is LuffyRust Staging Branch Server, and is it up?
You can join now: LuffyRust Staging Branch Server is online. According to its reported uptime, the last restart was about 1 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. On 28 September 2026, Rust Server Score saw it for the first time.
How well does LuffyRust Staging Branch Server run?
The average over the last 48 hours was 60 server fps, and it never went below 60. Up to 52,000 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 1,536 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is LuffyRust Staging Branch Server on?
The server LuffyRust Staging Branch Server is on Rust network protocol 2636 and build 169702 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does LuffyRust Staging Branch Server wipe, and how often?
There are too few wipes on record for LuffyRust Staging Branch Server to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 2 hours have passed since this world was made.
Population
What position does LuffyRust Staging Branch Server hold in the rankings?
In the top 69% of all ranked servers, LuffyRust Staging Branch Server sits at #15,262 for player hours over the last seven days.
How many players does LuffyRust Staging Branch Server usually have?
The current population of LuffyRust Staging Branch Server is 0 players. For the last seven days, the average number of players was 0.
Tags
What do LuffyRust Staging Branch Server's tags stand for?
You'll see LuffyRust Staging Branch Server tagged with gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): Its slot count is 0; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2636 (Protocol): To get in, your game needs to be on the same version: the protocol is 2636; cs169702 (Build): The game build is 169702; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $rus1 (Region code): us1 is the region code this server uses; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; modded (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does LuffyRust Staging Branch Server appear in the Rust Server Score lists and filters?
These Rust Server Score lists count LuffyRust Staging Branch Server among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Map and rules
How is LuffyRust Staging Branch Server set up, and what rules does it keep?
The name of LuffyRust Staging Branch Server gives no gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on LuffyRust Staging Branch Server?
The game generates the procedural map on LuffyRust Staging Branch Server at size 3,250 with seed 1234. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: discord.gg/luffynetwork.
How to join
How do you get onto LuffyRust Staging Branch Server?
To connect, start Rust, press F1, and type client.connect 168.100.163.63:30015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://www.luffyrust.com.
Server tags
what each one means
Published asmp0,ptrak,$rus1,v2636,gmrust,cs169702,ts8,^o^z,modded
Game
gmrust
Game modeSurvival in the standard Rust style.
mp0
Max playersIts slot count is 0.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2636
ProtocolTo get in, your game needs to be on the same version: the protocol is 2636.
cs169702
BuildThe game build is 169702.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$rus1
Region codeus1 is the region code this server uses.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
modded
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); uptime is the one to work on (F).