On the class lists: D (47), with population over 48 hours and no performance mark.
Players now0/ 400% full
7-day average0peak 1
Rank#12,661top 57%
Last wipe6d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours
43/ 100
F
Working its way up from the back of the class: #12,661 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 229 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 223 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap19.2 daysbetween real wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Wed 21 OctFri 2 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 21 Oct, 17:03 UTC6d ago
0
–
running
0
Fri 2 Oct, 12:38 UTC25d ago
0
–
19.2 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 sit?
No region is published for Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 168.119.64.99:50000.
Is Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 up, and how steady is its uptime?
The server is up: Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 is online now. The uptime it reports puts the last restart at about 16 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Is Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 smooth to play on?
It averaged 229 server fps over the last 48 hours, with a low of 75. Up to 6,842 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 2,771 MB of memory. Players feel lag when fps drops and entities pile up.
On what Rust version does Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 sit?
You will find Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
On what schedule does Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 reset?
The record holds too few of Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 6 days 13 hours.
What happens on Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 when wipe day arrives?
The average peak on its recent wipes was 0 players. The crowd on the latest wipe was largest 0 hours after it began.
Population
What position does Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 hold in the rankings?
In the top 57% of all ranked servers, Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 sits at #12,661 for player hours over the last seven days.
What does the population on Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 look like?
With 40 slots available, Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 currently has 0 players. Averaging 0 players over seven days, it peaked at 1.
Lists and filters
What is meant by the tags on Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2?
The game's browser takes its cue from the tags Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp40 (Max players): 40 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 among them: Modded Rust servers, graded and Rust combat training servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Rules and settings
How is Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 set up, and what rules does it keep?
Nothing in the name of Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 states a gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 uses?
The game generates the procedural map on Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2 at size 6,000 with seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.
Connecting
How should you connect to Beans AimTrain Targets/Tracking/Facechecks/Recoil/bow/ak/UKN #2?
To connect, start Rust, press F1, and type client.connect 168.119.64.99:50000. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp40
Max players40 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).