Skip to the page
Every Rust server graded on real, live numbers. 74,144 players on the roll · 11,744 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 169.1.226.36:28015
Name of server

Rust 10x | Local Test | Quad

RegisterAbsentOffline
Region–
Address169.1.226.36:28015
Last checked23d ago
10x quad moddedcarbon
Launch Rust and join
Overall grade

Not there yet

34 out of 100, the average of 2 subjects

Players now 0/ 10 0% full
7-day average0peak –
Rank#14,449top 64%
Last wipe23d agono schedule published
Next wipe–too few wipes seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 36/ 100 Working its way up from the back of the class: #14,449 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 32/ 100 Lost ground: down 5,285 places this week. A strong wipe could turn it round.

A term to build on. Even marks across the subjects, from F to F.

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct3 Oct5 Oct7 Oct9 Oct11 Oct

Top 64% of all ranked servers, and #620 of the quad servers (top 73%). Ranked on player hours over the last seven days.

Attendance: the wipe record

1 wipe day in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 16:35 UTC23d ago 2 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
TemplarGaming 10x Swift Quad Loot++|PvP|MyMini|SkinBox|x10 JUST
NA · quad · 10x · weekly · 5 on average
2 / 200
XRUST.CO AU 10x Monthly Solo/Duo/Trio/Quad - Skins - Pvp - ORP
OC · quad · 10x · monthly · 2 on average
0 / 210
XRUST.CO EU 10x Monthly Solo/Duo/Trio/Quad - Skins - Pvp - ORP
EU · quad · 10x · monthly · 1 on average
1 / 160
HQM.GG SEA 10x Monthly Solo/Duo/Trio/Quad - Skins - Pvp - ORP
EA · quad · 10x · monthly · 1 on average
0 / 160
Freeland 10x | Raidable Bases | Swift Loot+| PvP | MyMini | Ki
NA · quad · 10x · weekly · 1 on average
2 / 75
[EU] Recess Gaming - 10x | Quad | Loot+ | NoBPs
EU · quad · 10x · weekly · 1 on average
2 / 100

Quick answers

from the figures on this page

Server details

In what location does Rust 10x | Local Test | Quad sit?

Rust 10x | Local Test | Quad leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 169.1.226.36:28015.

How dependable is Rust 10x | Local Test | Quad, and is it online at the moment?

The server is down: Rust 10x | Local Test | Quad is offline now, with the last sighting 23 days 15 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 1 October 2026.

What Rust version is Rust 10x | Local Test | Quad on?

The server Rust 10x | Local Test | Quad is on Rust network protocol 2634 and build 166494 under Windows. Steam updates your game for you, but you need the same protocol to join.

Wipe cycle

How frequently does Rust 10x | Local Test | Quad wipe its map?

Rust 10x | Local Test | Quad has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 23 days 15 hours.

What happens on Rust 10x | Local Test | Quad when wipe day arrives?

Across its recent wipes, the busiest moments averaged 2 players. The crowd on the latest wipe was largest 5 hours after it began.

Player numbers

What position does Rust 10x | Local Test | Quad hold in the rankings?

Over the last seven days, Rust 10x | Local Test | Quad has #14,449 for player hours, in the top 64% of all ranked servers. It comes #620 among servers in the quad group.

How many players does Rust 10x | Local Test | Quad usually have?

It has been 23 days 15 hours since Rust 10x | Local Test | Quad was last seen, and it is offline right now.

Tags and filters

What do Rust 10x | Local Test | Quad's tags stand for?

gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp10 (Max players): The server holds 10 slots; ts4 (Group limit): A team can hold 4 players at most; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166494 (Build): This runs on build 166494; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon are the tags Rust 10x | Local Test | Quad publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Where does Rust 10x | Local Test | Quad appear in the Rust Server Score lists and filters?

Rust Server Score lists that include Rust 10x | Local Test | Quad: 10x Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Quad; Gather rate: 10x.

Server rules

Which rules does Rust 10x | Local Test | Quad enforce, and what are its settings?

The name of Rust 10x | Local Test | Quad points to a 10x gather rate. You can have up to 4 players in a group (quad). survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. You are covered by VAC, Valve's anti-cheat.

Can you tell me which map Rust 10x | Local Test | Quad uses?

Rust 10x | Local Test | Quad runs a game-generated procedural map at size 3,500, seed 1012026. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.

Connecting

How should you connect to Rust 10x | Local Test | Quad?

Enter client.connect 169.1.226.36:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts4,^z,^y

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp10
Max players The server holds 10 slots.
ts4
Group limit A team can hold 4 players at most.
v2634
Protocol To get in, your game needs to be on the same version: the protocol is 2634.
cs166494
Build This runs on build 166494.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code has been set.

Mods and access

^z
Modded The game is changed by plugins or settings; you will find it under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.