On the class lists: D (52), with population over 48 hours and no performance mark.
Players now0/ ?
7-day average0peak –
Rank#15,318top 69%
Last wipe10d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
unmarked
–
No weekly average to mark yet.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,318 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 100 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
29/ 100
F
Lost ground: down 6,446 places this week. A strong wipe could turn it round.
A fair term, with more to come.
Strongest in performance (A+); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 18 Oct, 19:18 UTC10d ago
2
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Indifferent Broccoli Rust Server?
No region is published for Indifferent Broccoli Rust Server. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 170.23.130.77:27380.
How dependable is Indifferent Broccoli Rust Server, and is it online at the moment?
Right now, Indifferent Broccoli Rust Server is online. About 10 days 15 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 18 October 2026.
Does Indifferent Broccoli Rust Server perform well?
It averaged 100 server fps over the last 48 hours, with a low of 79. At its peak, it held 121,132 entities, including buildings, deployables and all else in the world. At its highest, it used 5,340 MB of memory. When fps is low and entities climb, that is lag to players.
What Rust version is Indifferent Broccoli Rust Server on?
You will find Indifferent Broccoli Rust Server on Rust network protocol 2634 and build 167781, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
When does Indifferent Broccoli Rust Server wipe, and how often?
Indifferent Broccoli Rust Server has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 10 days 16 hours.
What should you expect from wipe day on Indifferent Broccoli Rust Server?
Across its recent wipes, the busiest moments averaged 2 players. Peak numbers came 0 hours into the latest wipe.
Player count
Where does Indifferent Broccoli Rust Server place in the wider field of Rust servers?
Over the last seven days, Indifferent Broccoli Rust Server has #15,318 for player hours, in the top 69% of all ranked servers.
How many players does Indifferent Broccoli Rust Server usually have?
Right now, 0 players are on Indifferent Broccoli Rust Server. Over the past seven days, the average player count was 0.
Lists and filters
How should you read the tags on Indifferent Broccoli Rust Server?
You'll see Indifferent Broccoli Rust Server tagged with gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): 0 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Indifferent Broccoli Rust Server appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Indifferent Broccoli Rust Server among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
How is Indifferent Broccoli Rust Server set up, and what rules does it keep?
The name of Indifferent Broccoli Rust Server gives no gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. By its own description it is vanilla: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.
Which map is in play on Indifferent Broccoli Rust Server?
A procedural map of size 4,500 and seed 12345, generated by the game, is what Indifferent Broccoli Rust Server runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How do you get onto Indifferent Broccoli Rust Server?
Enter client.connect 170.23.130.77:27380 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2634,^v,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp0
Max players0 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs167781
BuildBuild number: 167781.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); momentum is the one to work on (F).