On the class lists: C+ (69), with population over 48 hours and no performance mark.
Players now1/ 1001% full
7-day average1peak 4
Rank#3,406top 15%
Last wipe17d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 100 on average. Plenty of space to grow.
Standingrank on player hours
85/ 100
A−
Holds a respectable place: #3,406 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
94/ 100
A
Mostly smooth: 56 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
63/ 100
C
Moving up: up 864 places this week.
A steady term.
Strongest in wipe hold (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 15% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
5 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
······W
WWW··W·
·······
·······
··
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.1 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Sat 10 OctWed 7 OctTue 6 Oct
Players each hour, from the hour of the wipe. The latest peaked at 3, 14 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 10 Oct, 06:08 UTC17d ago
3
–
running
0
Wed 7 Oct, 08:47 UTC20d ago
2
✓ held half
2.9 days
1
Tue 6 Oct, 15:52 UTC21d ago
2
–
0.7 days
0
Mon 5 Oct, 16:42 UTC22d ago
2
–
1 days
0
Sun 4 Oct, 11:27 UTC23d ago
1
–
1.2 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Hardcore (Not yet finished construction) based in?
Hardcore (Not yet finished construction) leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 170.23.61.207:11352.
Is Hardcore (Not yet finished construction) up, and how steady is its uptime?
The server is up: Hardcore (Not yet finished construction) is online now. About 8 hours ago, it restarted, based on the uptime it reports. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. It was first seen by Rust Server Score on 4 October 2026.
Does Hardcore (Not yet finished construction) perform well?
It never fell below 31 server fps in the last 48 hours, averaging 56. Buildings, deployables and everything else in the world added up to as many as 177,560 entities. Up to 5,129 MB of memory was used. Players feel lag when fps drops and entities pile up.
What Rust version is Hardcore (Not yet finished construction) on?
Rust network protocol 2635 and build 168909 on Linux is what Hardcore (Not yet finished construction) runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does Hardcore (Not yet finished construction) wipe its map?
No next wipe can be predicted for Hardcore (Not yet finished construction), which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 17 days 12 hours have passed since this world was made.
What happens on Hardcore (Not yet finished construction) when wipe day arrives?
The average peak on its recent wipes was 2 players. Peak numbers came 14 hours into the latest wipe. Half the peak held until the next wipe in 100% of its recent wipes.
Player count
What position does Hardcore (Not yet finished construction) hold in the rankings?
Over the last seven days, Hardcore (Not yet finished construction) has #3,406 for player hours, in the top 15% of all ranked servers.
How many players does Hardcore (Not yet finished construction) usually have?
With 100 slots available, Hardcore (Not yet finished construction) currently has 1 players. It peaked at 4 and averaged 1 players over the last seven days. The highest average in the last 48 hours came at 09:00 UTC, with 2 players.
Lists and filters
What is meant by the tags on Hardcore (Not yet finished construction)?
gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): 100 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags Hardcore (Not yet finished construction) publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Hardcore (Not yet finished construction)?
Rust Server Score lists that include Hardcore (Not yet finished construction): Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
How is Hardcore (Not yet finished construction) set up, and what rules does it keep?
Nothing in the name of Hardcore (Not yet finished construction) states a gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Hardcore (Not yet finished construction) runs which map?
A procedural map of size 4,000 and seed 7777, generated by the game, is what Hardcore (Not yet finished construction) runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How do you get onto Hardcore (Not yet finished construction)?
To connect, start Rust, press F1, and type client.connect 170.23.61.207:11352. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max players100 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in wipe hold (A+); population is the one to work on (F).