On the class lists: C+ (67), with population over 48 hours and no performance mark.
Players now0/ 400% full
7-day average1peak 4
Rank#3,939top 18% · #656 in NA
Last wipe27d agomonthly schedule
Next wipe7d 2hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 40 on average. Plenty of space to grow.
Standingrank on player hours
82/ 100
B+
Holds a respectable place: #3,939 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 100 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
54/ 100
D
Moving up: up 303 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 18% of all ranked servers, top 35% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h.
The force wipe · high confidence
usual gap3.2 daysbetween real wipes
wipe-day peak4players, last three wipes
crowd held100%of its cycles kept half the crowd
Coming wipes
7d 2hThu 5 Nov, 19:00 UTCFW
35d 2hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Thu 1 OctMon 28 Sep
Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:51 UTCFW27d ago
3
–
running
0
Mon 28 Sep, 12:42 UTC31d ago
4
✓ held half
3.2 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Infected PvE 3x | Zombies | Custom Vehicles | Events based in?
The NA tag on Infected PvE 3x | Zombies | Custom Vehicles | Events puts it in North America. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 172.240.109.172:25578.
How reliable is Infected PvE 3x | Zombies | Custom Vehicles | Events, and is it up?
You can join now: Infected PvE 3x | Zombies | Custom Vehicles | Events is online. About 11 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
It averaged 100 server fps over the last 48 hours, with a low of 54. Up to 111,682 entities were in the world, covering buildings, deployables and the rest. Up to 4,105 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is Infected PvE 3x | Zombies | Custom Vehicles | Events on?
Rust network protocol 2635 and build 168909 on Linux is what Infected PvE 3x | Zombies | Custom Vehicles | Events runs. Steam updates your game for you, but you need the same protocol to join.
Resets
When does Infected PvE 3x | Zombies | Custom Vehicles | Events wipe, and how often?
The force wipe each month is the only wipe Infected PvE 3x | Zombies | Custom Vehicles | Events takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 27 days 22 hours. The tags show a monthly wipe schedule.
What happens on Infected PvE 3x | Zombies | Custom Vehicles | Events when wipe day arrives?
Across its recent wipes, the busiest moments averaged 4 players. 3 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 100% of its recent wipes.
Player numbers
What position does Infected PvE 3x | Zombies | Custom Vehicles | Events hold in the rankings?
In North America, Infected PvE 3x | Zombies | Custom Vehicles | Events is #656, and overall it is #3,939 on player hours over the last seven days, in the top 18% of all ranked servers.
How many players does Infected PvE 3x | Zombies | Custom Vehicles | Events usually have?
Right now, 0 players are on Infected PvE 3x | Zombies | Custom Vehicles | Events, which has 40 slots. It peaked at 4 and averaged 1 players over the last seven days. The highest average in the last 48 hours came at 17:00 UTC, with 2 players.
Lists and filters
What do Infected PvE 3x | Zombies | Custom Vehicles | Events's tags stand for?
The game's browser takes its cue from the tags Infected PvE 3x | Zombies | Custom Vehicles | Events has set: gmrust (Game mode): Rust survival, played by the standard rules; mp40 (Max players): Its slot count is 40; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): The server browser lists it under North America. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Infected PvE 3x | Zombies | Custom Vehicles | Events?
Rust Server Score lists that include Infected PvE 3x | Zombies | Custom Vehicles | Events: 3x Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded, Rust zombie servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 3x.
Server rules
Which rules does Infected PvE 3x | Zombies | Custom Vehicles | Events enforce, and what are its settings?
The name of Infected PvE 3x | Zombies | Custom Vehicles | Events points to a 3x gather rate. The group limit stays at the game's default of 8 players. pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Infected PvE 3x | Zombies | Custom Vehicles | Events runs a game-generated procedural map at size 4,096, seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.
Getting in
How do you get onto Infected PvE 3x | Zombies | Custom Vehicles | Events?
Enter client.connect 172.240.109.172:25578 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://infectedpve.craftingstore.net/.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp40
Max playersIts slot count is 40.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).